This game looks crazy cool, I recommend checking out woofies Lanterns: improving the Multilights extension!
Cool!
Catch em all “NEW POKEMON UNLOCKED CALLED MR CHOMP’“
This game is SO COOL! I love how it looks.
ok ok OK, so out of the dark jungle, i’ve been working back on the simulation thingy, and there’s SO MUCH to talk about (I’m going to add mutations soon…)
waoohh it looks amazing! are you planning on adding boids to simulate flock/shoal like movement
yeah!
Aaaaaaand I forgot how to make a flock like movement ![]()
I would love to help with that if you need!
I would appreciate your help! Soooooooo… how should I start?
I would really suggest using the sprite util extension by @jwunderl. Here’s a demo:
What the math is basically doing is first storing speed and angle data in each sprite, which is then changed based on distance between sprites. I could only run about 60 sprites before it started to lag, so I’m sure there’s a more efficient way of doing this.
Let me know if this helped! I can give further explanation if needed.
Sprites lag a ton so drawing images to the screen would be more efficient (if not also a lot more complicated)
Here’s a version using just a bunch of arrays for images instead of sprites:
This looks choppier in my opinion in the case of movement, but now I could get up to 200 biodes without it lagging!
