Hey everyone,
I’m trying to build a game similar to Stickman Hook. In this style of game, you move around a map but can only swing when you latch onto specific points with a grappling hook. Once hooked, you can swing left and right, and timing your release is key to moving forward.
I’m currently experimenting with physics to get the swinging motion right, but I’m having trouble making it feel smooth and responsive like the original. I’d also like to add momentum-based boosts when you release from a swing at the right time.
My questions:
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How can I make the grapple attach only to certain points on the map?
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What’s the best way to simulate realistic rope tension and swing physics?
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Any tips for adding obstacles or moving hooks without breaking the gameplay?
If anyone has experience with physics engines or making grappling mechanics, I’d appreciate your advice!
For reference, here’s the original Stickman Hook game: https://stickmanhookonline.io