Important Project News! (important if you care about my resent projects)

hello, as you have read from the title, this is important if you like either of my two most recent projects, the Cursed Halls, or the Voidlands. this post is to tell you about two big ambitious projects, and tell you when I will be getting back to the other two.

now lets start with the one I will be going back to last, the Voidlands. the Voidlands, as I have stated before, was meant to be a project with multiple people in it, but is not. and after a poll, I now have to program advanced pathfinding AI to make game work, or disregard other peoples opinions and lickings. therefore I will not be working on the Voidlands for a while. secondly, after these two big projects are done, or during the process of making them, I will be working on the next floor of the game, as I wish to make the game have multiple sequels, as I like what I have started and wish to finish it…

now to the point. I have not seen this idea brought up many times, or actually seen it whatso ever, but with a quick bit of code and I hgave found a way to make multiple people in two diffrent game, being controlled by two diffrent people on two diffrent consoles, with two diffrent camras…sort of…
this is the code to the game, it dosnt look good…but it works in a way.

I plan to make two game with this, the first being more basic to what I have found here, and being a party game where multiple players can get on a nearby console, and using a device or console or whatever its called ID, determine if that ID is already in the game, and add a third person maybe to that? that last idea sounds dumb but what do I know, maybe its possible.

the second idea is more ambitious then the first, but seems both more fun and just as plausible, a turn based fighting game where you can fight other players after getting stuff in a part of the game where there is no other players, and its just single player. there would be ranking you get by defeating a player and loose by getting beat by a player, but no other rewards for fighting them, with items being the reward from playing the single player part of the game, but not rankings. these two ideas will either, if enough people want to join by Tuesday, be worked on and brainstormed on Tuesday, or if we don’t have what I consider enough(like only one other person sighed up for this maybe? hoping I don’t have to consider that we have to little man power) people to start the project, we will postpone it until then.

now there is only one question for me to ask you, do you want to help make either of the two projects I have told you about?(the turn-based game or the party game).

  • Yes I want to join, but don’t care which game.(can’t decide)
  • Yes I want to join, and work on the first game.
  • Yes I want to join, and work on the second game.
  • yes I want to join, and work on multiple games(multiple games)
  • no, I want to be completely left out.(you are still voting on the poll, but not joining for some reason)
0 voters

I hope to see you helping with these two projects, for both have ambitious ideas I bet you will want to see the final product of.

okay, important thing, I’ve decided to make it so that the main part of the other game(the RPG fighting) will be a sub mode of the other game, so you don’t actually have to decide right now at all if you want to work on either, as the main mode where you don’t fight with others will be worked on first as that is where you will also see the party game mechanic stuff.

this is also some of the work I have gotten done on the game.

okay, sense we have at least one person who wants to work on this and we have a solid baseplate we are working on, let me tell everyone who has been looking at this post the basic idea right now. so basically, we already have the other console, the other player sending there x and y to the other console and having that be the other persons x and y as well, making a weird, but working sync system. right now, we also have communication between consoles in the form of the chat type thing(breaks if you use it but type nothing btw). now the idea I have is to assign a system where they do what they are doing already, but also add a player ID with it, that will use the consoles Device Seral Number to make the ID, and with how many you can have I am user that we won’t often have to deal with multiple of the same. basically, if a device detects a new console in game nearby, then it will make a new character in all nearby games and have that be attached to that Player Id and therefore controlled by that console. the main problem is the player ID right now, but if anyone wants to just help work on the basic game mechanics, then be my guest but please tell me first.

Thanks to Imake Code for the sprites! either I or someone else will input them into the game…I am working on other parts and other things so I hope its the second option.

okay, serious development and trying to do a lot of stuff starts next week! if you want to join, now’s the best time. and to the one person who has decided to help, prepare for some brainstorming for the most part, as we are going to need a lot of solutions to a lot of problems we make by adding on stuff!(also I will be busy at anytime before next week, so if anyone wants to contribute and needs help, I will not see a thing.). Cheers to the holidays, and can’t wait till then!

okay, so I want to get this idea will work for the first demo.

so the problem with making a multi perspective(how two different consoles view the same game while being on the same game) game is getting two people to be in the same game, be in the same spots in both games, while having the input from multiple consoles going into the same console in a oriented fashion. we do not have a orientated fashion, and if there is more then two nearby consoles the game breaks.

right now, we need to make a chain between a sprite that is in game, and a console that controls that sprite. this chain will stop input getting out to unwanted sprites, and no unwanted input on that certain sprite that is chained. the problem is, to do that we need to attach a sort of ID to a console, attach that to a player sprite in there game, and convert that over to another game, while having the ID attached to the info being sent to the other consoles. I do not know how we will do this, as what I have seen is not made for that kind of attachment, and I work with blocks.

right now, we will only have two players, but if were being honest, if we could get the chain system to work we can make even more players work by having a few players set a lobby type system later in development.

for now though, the main thing is we need to get a working chain system, as right now the only thig that’s being sent is the info, which right now is where something is. until we figure that out, we need to focus very little on stuff like animation, which is much easier to do and can be patched in better later in the process.

anyone have any thoughts on this?(I’ll look at them later)

I’ve started research! please feel free to do so yourself as I myself try to get some ideas made.

IVE DONE IT. IVE MADE THE SYSTEM.
info will be sent in a array of the info in the first part, and the ID its sent from in the second part. on start, the other player ID will be 0, and on receiving info the ID, if 0, will be changed to the ID being sent. then from then on, if the other player ID does not match the ID being sent, the action or info being sent will not register. would this work?(note that all things would be referring to 1 or 2 of the array that is being sent).
I’ll implement it on friday, but note were ready for some more advanced stuff for right now.

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okay, a problem has arisen. I’ve tried to turn through array into a string to send it through the radio and it doesn’t work from what I can do. I need some help, anyone got any ideas on how to do this?