Ink it Up

Note: This is NOT my first game it. Is the first game I have shared on the forum.

ok, I’ll say it right here and now, I’m not an artist. if anyone could redo all the art, it would be very much appreciated. now without further delay, This is:

Ink it Up!
the game based off of a specific online multiplayer painting game that has sold around 30.26 million copies worldwide, has 3 installations as well as 2 paid DLC’s.
Nope! Didn’t copy that game. :sweat_smile:

the control’s are simple, A to shoot, B to swim in your ink. you cant shoot if your ink meter is empty. cover the most spaces to win!
Time attack is a mode that I made up, its like solo turf war.

I’m probably going to do some updates soon, but not during the game jam. If anyone wants to do a reskin it would be very much appreciated. I’m also open to people making maps as well (I really suck at it. just no custom tiles please).

also, I’ll make a poll for what you want to see me do next with this game.

  • Make something like side order!
  • Add hero mode!
  • Make different weapons!
  • Work on something else. I want to see some of your other projects!
  • Something else! (put it down below)
0 voters

for ya’ll who are interested, here’s my post devlog

devlog

I originally made a test, a proof of concept where the player could shoot ink in only one direction and there were a whole bunch of variables that you could change in the code to adjust things like the time in between shots and the range of the projectiles. soon after the creation of it I completely abandoned it :face_with_diagonal_mouth:. fast forward about two weeks and I started a new a new project that did the same thing but without all the variables and the player could shoot in all directions. I made the inking engine and the whole thing was basically time attack. soon after that I added a computer using the a star extension picking random unturfed and opponent turfed tiles. then I ran into a problem when I upped the map size; I was using projectiles originally but they destroy themselves when they go off screen :slightly_frowning_face:. I had to make fake projectiles to make it work. then I made a tutorial and I booted up on my pygamer and it didn’t run :unamused:. so, with the only logical answer for an extremely stubborn and exhausted game dev being to start from scratch, that’s exactly what I did :crazy_face:. fast forward a month and I rebuilt the whole thing and it runs on pygamer, and the micro :bit newbit shield. if you have any questions feel free to ask them.
all right thanks for reading through this wall of text :slightly_smiling_face:

Side note: for the hero mode and side order thing; they would be separate projects because my goal is to have most of my games fit on hardware.

and with that my first topic is finally done! :smile:

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Hmmmmm…….

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I used the dart extension to help reduce the number of blocks used btw

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Oof, the enemy has an HUGE unfair advantage, that is the fact that the ink lasts WAYYYY longer than you, in both modes.

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i swear i lost consciousness when i saw this. THIS IS SUCH GOOD ART! THANK YOU SO MUCH!!! :smiley:

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I’m here from channel 0, this is AMAZINGGG! and @Luke your art fits SO WELL!!! love it!

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Sorry for the late reply (I’ve been busy with the game jam).

So about that… The enemy doesn’t actually have an ink meter :grimacing:. I thought that it was way too easy because I used to be a rank A in splatoon 3 :laughing: (not trying to brag, just saying that I’m a super big splatoon nerd). After the jam I’ll probably overhaul the AI system and ink. I’m not sure how soon I’ll be able to do it because of a really packed month (April fools, Easter, the eclipse, game jam, etc) so don’t get your hopes up to high that I’ll do it soon.

P.s. for anyone who wants me to continue this; if about a month has passed and I haven’t said anything about this, just ping me asking for me to continue this project.