Ink-Fueled Devlog

So this funny guy, Jacksepticeye, hosted a jam that started on Oct 1 and finished Oct 5, and I participated in it. The Heist Jam also started that day, so, I made a game that sufficed both themes: “heist” for MakeCode, and “death is an opportunity” for Jamsepticeye (JSE).

This is the itch page that I submitted for JSE, but I’ll be adding more stuff to it for the Heist Jam just because the submission window is so long. Anyway, I’m proud of it, especially for making it in 5 days, and I’ll continue to update it here.

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This game looks AWESOME, the art is great (custom color pallete is always a win!!) and I can see from the page that it has quite a flushed out gameplay loop, but the site keeps bugging for me :slightly_frowning_face:
I got the bug mentioned in the description where the game is incorrectly positioned, and after fiddling with the shop and settings, I lost the ability to do anything but move left and right :laughing:
I would love if you could give a makecode or github link so I can review it further!

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Alright, next update is out!

It includes:

A cinematic intro!
Pogo-ing!
An amount-of-money-dropped upgrade!
A drive space upgrade! (in other words, slash size)
A new shop menu and system
Button indicators at the bottom-right of menus
A (hopefully) foolproof keybinding system @randomuser
And if you’re playing on itch, I (again, hopefully) fixed the screen res./pos.

I fear the number of bugs that may arise otherwise…

And the MakeCode link if you can’t access itch or just want to snoop around.

only took 15 days...

I HATE PROCRASTINATION BUT INDULGE DAILY

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This doesn’t look like it was built in makecode arcade

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