Interesting Idea - Non Euclidean

Would it technically be possible to make a Non Euclidean 3d raycasting game using MakeCode Arcade? If so can I maybe have some help making one, or see some people make some? I’m just curious.

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it may be posible, can’t help since i’m bad at 3d stuff.

I think it is actually already possible by sneakily teleporting the player

But how could we make it look more believable? cause we can’t make a long tunnel look smaller on the inside.

That would be so cool!! Idk…

Hmm, I forgot how Euclidean works…
Well I’m no expert. @Brohann @Kiwiphoenix364

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I will link you to this post which, though a bit outdated shows a bit of my custom 3d engine with a somewhat non-euclidean curving of a tunnel (and the engine allows for dynamically resizing tiles), but I doubt it is what you’re thinking and the camera does not have the capability to rotate.

Otherwise, I do not think the built-in raycasting has any sort of support for this though. As always though, if you have enough programming knowledge basically anything is possible in Arcade!

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This is a pretty cool renderer to be honest :smiley:
Imagine a RAYCAST+ comes out that works with more than a tilemap, and has more features, including the basic ray casting features. If this were a fan-made creation or made by the same creator of the actual raycasting plugin, That would be awesome.