As the title says, is it possible to get the current memory used in Arcade? (Typescript is fine, but can you do it in Python too? I want to learn Python for Arcade because I’m good at Python…)
And also, is there like a formula for calculating how much memory would be used? Like one 16×16 tile would be 256 bytes (Actually, I’m probably not correct how tilemaps are used, so someone much smarter than me can correct me)? And one sprite would be 20 bytes + image size? And image size (in bytes) would be length × width?
And does Arcade need 92KB of RAM by itself?
Oh, that was a lot of questions…