Are there any plans to implement any tools for visualizing memory usage in the Arcade Simulator? Most of the devices arcade targets have quite limited RAM, and so it would be nice to know the memory footprint of the program without having to leave the simulator.
This could also be extended to a profiler-like tool, so that we can see which categories (e.g. sprites, tiles, arrays) are taking up the most memory, in order to optimize. The tools do not need to be exact, just enough to give a decent estimate of which area is the problem.
Even if the memory allocation is not identical between the browser and the device, this would be a useful indication of any memory bloat.