Expected behavior:
The big asteroid when broken should explode into 5 smaller asteroids
Actual behavior:
The small asteroids spawn on a random big asteroid when directed to do so on the one that was broken.
@richard?
Well at least it is a fun game!
I made it to level 51
(Auto laser deactivates that level for a harder twist (unintentional bug but I kept it.).)
Now that I see, the on destroyed and on created events are acting opposite for some reason…
Can you share the code?
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Linky? Usually it’s the programmer’s game logic that’s broken (Especially my logic)
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Here is the latest version. so far I only have donkey kong, asteroids, and space galaga
Sorry I forgot the link…
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