The particular feature/bug I’m observing is when a user has used the “classic” tile map from
0.14.9 5.21.14 and then loaded that code into beta beta. There’s one more twist as this involves switching from 16x16 tiles to 8x8 but leaving each tile as a 16x16 image. It looks like
0.14.9 only uses 8x8 of that image but
0.14.54 5.30.19 uses all of it despite the 8x8 setting.
There’s another peculiaritiy here, a thin row of pixels is missing on some of these 16x16 blocks on this smaller res version of the sim screen. I’ve tried to indicate where this occurs with mouse pointer to make it more obvious. Switching to full screen and the thin row isn’t missing, switching back it’s still missing.