ISOCRAFT. Isometric Minecraft In Arcade

ISOCRAFT

It’s isometric Minecraft. Controls are in-game. Still unfinished, there are bugs in the tilemap system. Features: Place/Break, Saving/Load slots, and rotating the tilemap.
I need ideas for features or blocks, and art will be accepted. Also a question, what is a tilemap32?


Doesn’t let me edit. I want to see what it is though? Theres also tilemap4, tilemap8, tilemap16 (but that one just turns into tilemap after edit), and tilemap32. Will it ever be supported?

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later version:

Controls in-game.
Also on my meowbit is randomly crashes when you use the inventory screen.

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I mean it crashes with the Garbage Collector out of mem error 021. help fix?

Hardware is not meant to support games of this magnitude

Ok, this is actually really cool

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I designed it so it can run on hardware. That is why instead of using game.showLongText() I used scene.backgroundImage().fillRect(), drawRect(), and print() (image text extension). It uses way less mem than the builtins because the built-ins are sprites (2 per dialog, the A button image and the textbox).

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