It’s isometric Minecraft. Controls are in-game. Still unfinished, there are bugs in the tilemap system. Features: Place/Break, Saving/Load slots, and rotating the tilemap.
I need ideas for features or blocks, and art will be accepted. Also a question, what is a tilemap32?
Doesn’t let me edit. I want to see what it is though? Theres also tilemap4, tilemap8, tilemap16 (but that one just turns into tilemap after edit), and tilemap32. Will it ever be supported?
I designed it so it can run on hardware. That is why instead of using game.showLongText() I used scene.backgroundImage().fillRect(), drawRect(), and print() (image text extension). It uses way less mem than the builtins because the built-ins are sprites (2 per dialog, the A button image and the textbox).
to get savecode go into code editor for project and build your thing then save and load, it will print to console
to load, go into the editor then if you can find the loadFromArray function (not the definition section. I mean the place where it runs, the existing one has loadFromArray([ at the start) and replace that entire function with the one copied from console. https://makecode.com/_JL1baUFwjXWP