It’s isometric Minecraft. Controls are in-game. Still unfinished, there are bugs in the tilemap system. Features: Place/Break, Saving/Load slots, and rotating the tilemap.
I need ideas for features or blocks, and art will be accepted. Also a question, what is a tilemap32?
Doesn’t let me edit. I want to see what it is though? Theres also tilemap4, tilemap8, tilemap16 (but that one just turns into tilemap after edit), and tilemap32. Will it ever be supported?
I designed it so it can run on hardware. That is why instead of using game.showLongText() I used scene.backgroundImage().fillRect(), drawRect(), and print() (image text extension). It uses way less mem than the builtins because the built-ins are sprites (2 per dialog, the A button image and the textbox).