JavaScript game jam dev log!

Dev log #2: not much lol (exams)

https://makecode.com/_9KAYbcL1Kgje
I haven’t done much for how the game looks on the outside, because this weekend I was studying for exams, but the textbit class has been greatly expanded. It now uses that image variable! It stores the image of the text in that image, and then draws the image to the location. Later, this will allow rendering text on a scene without recalculating everything every frame. Instead it will just draw the image, and change that image when something else changes. I’m thinking of changing the text system a bit. I think the class should have a list of all the text boxes it “controls” and use the class as just a way to hold the colors and font settings used to make the text box. I hope that will be less confusing for me.

I also slightly improved the art of the spaceship before launch. I was looking at some images of NASA launch pads and noticed that many of them have water towers. Apparently they use water to absorb the sound of the rocket engine, to prevent it from vibrating itself to self destruction on the launch pad! I added one of those, as well as a building next to the rocket. The building has a red logo, but idk if I like it yet, so it might change in the future.

I finished that code for skipping the dialogue using A, and added a small “skip-(A)” text box in the bottom right, and those text “Start” and “Settings” options can detect when you click on them now! They don’t do much, but it’s still nice. I made the border change color too.

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