Just One Boss - Phase 3 Attacks and Ideas

It’s been a while in the making, I’d say about a month and a half of work, and my first game that I’m truly proud of is nearing completion.

Just One Boss - One BIG Hive… is a simple game where you fight a single boss. The game is very close to being done, one more phase needs to be created. So I am asking all in the forums who are willing to playtest to give me whatever suggestions they see fit!

Please do not look at my code, because it’s held together with tape and chewing gum and you will not like what you see. The code I’ve used is not very complex at all, which is why I’ve asked of this.

So, enjoy! Feedback + Suggestions are always welcome.

13 Likes

Yoooo this rocks! :fire:

Love the cutscenes and the boss moves! My favorite is the one where you memorize the danger lines then dodge!.

I do have two things to ask though ...
  • I didn’t check your code as you asked, so I was wondering if your game had music / sounds? I couldn’t hear anything. :dizzy_face:
  • Regarding the boss, more accurately the final phase (“Big Bad Bee”), the boss didn’t do any attacks and just stood there for the whole fight … :sweat_smile: Beating it didn’t do anything either! :thinking:

Thanks for sharing this fun game! Pumps me up to work on something myself hehe :stuck_out_tongue_winking_eye:

4 Likes

Thanks for enjoying it! I’ve put a lot of time and effort into this game so far.

To answer your questions, currently, there is no sound design and no implemented phase 3 attacks, as well as no implemented ending. I just got the final phase there as a rough shell of what I can do in the final phase.

About sound design, I was considering it, and I would really like having music and sound in this game, but music making in MakeCode is tough to make things sound good.

Again, thanks for enjoying it so much!

2 Likes

Laser Eyes

The bee’s eyes turn red before attacking, and shoots laser beams at the player from its eyes at 250 millisecond intervals, the beams stay for 500 milliseconds, the attack ends once the bee has shot its 15th laser.

4 Likes

Nice game. I like the boss moves like the bee stings and the cutscenes. But I really, really, want to look at the code, I just want to know how to make those cutscenes you made. So, can I look at it?

2 Likes

EARTHQUAKE!

The bee causes the battlefield to shake aggressively temporarily, inverting the players controls temporarily after the shaking stops.

4 Likes

This and the earthquake ideas are absolutely ridiculous. I LOVE IT! I’ll be sure to give you some credit if I use something like this.

1 Like

Ok, you have permission to look at my code. The cutscenes are pretty simple to make, just a bit tedious :+1:

1 Like

Balls of Honey

The bee fires Balls of Honey out of its mouth to the left side of the screen in 1 second intervals, once it reaches the other side, it explodes into smaller pieces that will move in the opposite direction and bounce around the screen for 2 seconds, the attack ends once the bee fires it’s 10th ball of honey.


“Back at you!”

The bee opens its mouth very wide and consume any projectile shot at them (except rockets), after 5 seconds, it closes its mouth, shakes aggressively, and fires each projectile back like a minigun all over the place, however, if a rocket hits the bee while it’s shaking aggressively, the attack cancels and the bee gets stunned momentary. After the bee gains back consciousness, it can begin his next attack. However, if no projectile gets consumed into the bee, it simply just continues to the next attack.

3 Likes

MOOOORRRREEEE PPPPOOOOOWWWWWEEEERRRR!!!

The bee turns orange and can deal double damage to the player for 2 attacks, after the 2 attacks, the bee turns yellow again and deals its normal damage.


Playing with fire

The bee shoots a projectile that bounces around the screen for 10 seconds, and multiplies into 2 more every 2 seconds, after the 10 seconds, all of the fire projectiles disappear.

1 Like

I did have an anger attack in mind, seeing as the original ‘demo’ of the game had one as well.

1 Like

Just One Boss - Beginning Phase 3
The first couple of attacks have been implemented and I’ve decided to share it with ya’ll. This is, at it’s core, a demo, so you one-tap the first two phases. IGNORE MUSIC TEST! I made a second copy of the game to try music, sound design has not been implemented yet and right now I’m kinda too lazy to change it :sweat_smile:

6 Likes

I’m a bit late, but this is SO COOL. The particles are amazing, and the use of faster than normal scrolling backgrounds is genius!

2 Likes

By the way, you might want to disable player input / control while in cutscenes!

2 Likes

Music Makers?

As many would clearly see, or HEAR, there is currently no music. I am utterly incompetent when it comes to making music in MakeCode, so if any you are willing to make music for the game, it would be most appreciated!

The only songs required would be a very simple main menu loop and a boss fight loop (the same boss song would be used for all three phases). Your music WILL be credited in the full release :+1:

Here is the most recent version of the game, as it would be preferred for oneself to edit the project, add music, then post the link back here WITH the added music for me to continue working on it. Sadly, I can’t import music from other projects due to Javascript code making it ‘discard’ and return to blocks because with the added music code it would be considered ‘too big.’ Bad explanation, I know, the point is the music kinda has to be baked in to a seperate copy.

(Also, if you REALLY want to, then you can add music for the cutscenes, but I’m only really planning on using sound effects for those)

(Another note, if anyone wishes to, they are able to do sound effects, but I am more than capable of doing that myself)

1 Like

This is a really cool game. Although in the second phase sometimes you appear inside of the bee and immediately die, So I think you should set the players position to something when phase 2 begins

You have to move out of the way before the bee crushes you


More attack ideas:

BOOMERANG

The bee wears some DJ glasses, and the background gets funky,
It throws its stinger back at you and it comes back to them like the movement of a boomerang, after a 10th boomerang returns to the bee, everything goes back to normal, and it can perform its next attack.

2 Likes

I’ll add a phase 3 style animation where the healthbar ‘loads up’ so the player can move away in time.

Yeah, I’ve tried my hardest but there might be a couple work arounds. You can get movement in the cutscenes if you kill the bee in the blackout when you skip the intro, but that won’t really happen in the full version because you won’t instakill it.

1 Like

@TeddyB

I have imported your ‘Boss Fight Song’ from the Mini Game Jam 19 into the code and the asset is there. I am simply asking for permission to use it. If I don’t get permission to use it, it won’t be in the final copy of the game. If I do get permission to use it, I will make sure to credit you in the final copy of the game.

1 Like