Welcome to the code-munity, @Voistrosity
Happy ANiversery!! I’m sorry. You could try using Menu button for inventory. for mouse, you could um…
check this out it has mouse control
Hmm, that project looks really familiar… ![]()
(Please credit me when featuring my stuff)
Other than that, I used the screen tilt blocks in the basic controller extension along with some simple math stuff to get a location on the screen relative to the tilt and place a sprite there (with ghost through walls on)
That was a glitch when posting
somehow it decided to post it here?
Got the browser extension to work in beta, but not keyboard typing in the “ask for string” and “ask for number” blocks.
When you mentioned:
I thought you meant the official release and not beta. Is it around the corner in beta? I notice that you have many inhouse fans rooting for this as well and all seems approved a long time ago, but not merged?
@Vegz78 this will be the first thing i work on when we start preparing the arcade release! the reason i never merged it was because i wanted to do some more thorough testing before i check it in. don’t worry though, it will definitely be in the next release.
I need help because the mouse extension doesn’t work with the camera. The mouse physically moves but the extension doesn’t think this and keeps its x and y values the same. when move somthing relative to the mouse you can quickly see this. For example i have a gun that rotates to face the mouse’s direction but it faces where the extension thinks the mouse is.
@someDev you can use the camera left/top blocks in the scene category to adjust the x/y values
Ok think you. I will try this