Lazy eye studios join today

Hello everyone! This is lazy eye studios! WE HAVE SOME open slots for dev team members! Lets take a look at what we got!


So it looks like
Coder 2 is open! Anyone for coder 2!
And tester 2 is open! Anyone for tester 2!
And the maybes are
@eugeneredwing8 or as i kall him E8
And @Makecoder im sure you would join the team friend, right?

YES YES ME ME ME I WANNA DO MOOSIC PLZ

I knew you would want 2 j0in

Could I also be a graphic design?

Yes @ShaneyBoi u can

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is this inspired by lazy tea studios?

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I’ll Be Tester if you need one. I Not Have Much To do

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Yezzz

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can i be a coder?

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Suree

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bruh we’re gonna have like 90 users :joy:

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I guess

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I can run for a tester

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I have an idea of Lazy Eye Studio’s first game!

Idea

Gameplay:
5v5 real-time team battles (like Pokémon Unite, if it was only 1 player and everybody else was bots). XP gained during match to level up creature (Powerup, health, 10% fusion chance after each win in battle). Team with most KOs at match end wins (5 minutes). Supports Solo and Two player (online).

Controls:
Menu: Pause
Space Bar: Attack
Z: Special attack 1
X: Special attack 2
Health bars, ability cooldown timers.
Two camera modes per player: Creature POV and Top-Down.

Elements:
Fire, Water, Earth, Air, Light, Dark, Aura, Poison, Leaf, Heal, Physical, Lava, Rainbow. Each element has unique passive ability; Rainbow passives shuffle every second with shifting colors. Fire: Blazing Fury—each attack has a 10% chance to ignite enemy, damage over time. Water: Underwater—when overlapping enemy, attach breathing meter that depletes very slowly; if empty, enemy dies after 10 seconds unless healed or escapes. Leaf: Natural Regeneration—heal 1% HP per second near grass; healing stacks if multiple Leaf creatures nearby. Earth: Unshakable—10% less knockback from enemy attacks. Air: Wind Walker—movement speed +10% if not attacking for 3 seconds. Light: Divine Protection—temporary shield triggers under 20% HP, 30s cooldown. Dark: Shadow Veil—2-second invisibility upon landing critical hit, 15s cooldown. Aura: Energy Surge—after super move, +15% damage for 5 seconds. Poison: Toxic Trail—leaves poisonous gas cloud for 3 seconds when moving. Lava: Molten Core—spawns a lava pool every 2 seconds under creature, damaging enemies. Heal: Soothing Aura—heals nearby allies 5 HP per second. Physical: Sharp Edge—basic attacks have small chance to deal double damage.

Store:
Earn coins via battles (multiplayer/team). Store: purchase creatures or trainers. Creature purchases are permanent.

Trainers:
Each trainer has: Element affiliation, Two special moves (no super move), Buff effects (e.g., reduce cooldowns, provide regen, shield, etc.). You control trainer and creature becomes a bot. You can see it through split screen.

Visual XP progression bar like Brawl Stars, showcasing overall player XP across sessions. XP awards include: battle participation, assists, and survival.

Replays (Like in Pigeon Deliverance, where you can see what you did last), mutation mode (creatures get mutated, and get a boost in one of their stats (RNG), and a debuff in one of their stats. (Also random)).

To do list:
Build core combat, movement, passive and ability systems. Launch cross-platform multiplayer (mobile/pc only) with matchmaking (fake (npcs)) and climbable ranks (also fake). Implement store, currency, trainers, and creatures.

Link for updates:
https://forms.gle/97wdQ4N2zKZSR1F38

And mods, the google form doesn’t collect emails or show them at all. I am prepared.

It’s ambitions, but with the whole crew (Lazy Eye Studios), we could divide and conquer. Lemme know your thoughts.

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We can do that! Just the only thing i dont like about it is the trainer part and could we possibly remove that? I dont want it to be too simular to pokemon

Wait i am confused, there is @ShaneyBoi09 and @ShaneyBoi im so confused

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