Loss of life without overlap

Hi, I have a student who has created a game where if the player overlaps with the cars, the player loses a life. (If the player overlaps with a heart, they gain a life.) Shortly after the game starts, the player automatically loses a life even though the player has not touched a car yet. In debug mode, we can see the program jump to that on overlap event handler even though the player has not touched a car. We cannot, however, figure out how to stop that from happening. Does anyone see something that we are missing? Here is a link -

Project

Thanks in advance!
Kelli

It looks like the hearts are also set to kind Player, so when a heart overlaps a car, it treats it the same way as when the jaywalker overlaps a car. Try messing with the heart’s Kind and see if that fixes it :slight_smile:

Ah! How did I not see that?! I even talked to him about making sure he had different Kinds for things. :woman_facepalming:t2:Thanks for the quick reply :smile: