Hi, I have a student who has created a game where if the player overlaps with the cars, the player loses a life. (If the player overlaps with a heart, they gain a life.) Shortly after the game starts, the player automatically loses a life even though the player has not touched a car yet. In debug mode, we can see the program jump to that on overlap event handler even though the player has not touched a car. We cannot, however, figure out how to stop that from happening. Does anyone see something that we are missing? Here is a link -
Thanks in advance!
Kelli