I mean, the game itself is based on UCN which also has no tutorial. Your mainly just supposed to test the waters by playing with each character at different levels separately to learn their mechanics. Although, if you truly believe you need one, I can probably make a small tutorial game on this.
when I said work together i meant like 2 *monsters* working together to capture the player
Idea
- Standard cameras (Cuts to static upon character movement)
- Real time cameras (See the characters move on cams without camera static)
way too much work for poor @Not-a-creepy-doll if they have to make moving animations for every character in every room.
oh ok I guess I can learn
I believe there is a topic that someone made with screen effects if you want a camera effects like lag and rivets. I will look and see if I can find it.
Iāll find a way to make animations for my own character so @Not-a-creepy-doll isnāt overwhelmed
how am I a part of this I was pinged but Idk why
oh that why
You voted yes to the top poll, meaning you can submit a character to be added, if you donāt want to anymore you can just decline.
Ohhhhhh. Ok i will work on a character
Okay, NOW iām officially starting V.3. I had a bit of a setback, sorry.
Also, the next character suggested will be the last added for this version so submit while you still can.
@Not-a-creepy-doll I found it! Some fun "shaders"
Oh yeah I remember that, although I donāt remember us talking about it in this post. Iāll still add it of course, itāll increase the atmosphere a ton
Oh. I was referring to these posts
That is what @redSprite s post meant right? Am I crazy?
Realized I havenāt interacted much on here, sorry. Uhh basically I couldnāt work on the game cause my internet wasnāt working for a few days and as of now Iām visiting family again for thanksgiving. Development should start Saturday at the earliest. Hopefully not later. Also, HAPPY THANKSGIVING EVERYONE
Okay so I just accidentally deleted everything
and forgot to make a save so this will be postponed for a long while, sorry. ![]()


