I’m using this renderer for the mini game jam #3 racing jam!
I’m not going to be dev-logging this game on this (or any thread), but I’ve made a converter that turns tilemaps into images for my game (at the expense of RAM)! (as well as stripping out the physics engine). I’m going to make this be the basis of my game, and I will custom-make the physics engine, graphics, gameplay, and more! This demo probably won’t run on hardware, but the actual game will probably use much smaller tilemaps. This allows me to make MUCH bigger maps (up to 8x bigger, 255 16x16 tiles instead of 512x512 pixels) while taking up considerably less storage (so I can ACTUALLY use a share link!. The only drawback is it will be difficult to place things precisely and do collision, although I probably can use custom tile-based collision, similar to tilemaps, but custom coded.
also WOW that was a wall of text lol
I just thought I’d post this here, because I don’t want to clutter up the game jam thread, and I might (probably still not) rework Makecode Kart in the future to use a tilemap system like this!