Makecode mascot wars 2

Hmm I like the game but it feels kinda overwhelming and confusing at times
Warning large text wall incoming
It is very hard to tell the difference between enemies, items and npcs (sometimes even the tilemap) as the screen is just so busy. (tiles could be simplified/removed in areas to draw attention to more important areas)


Here the tiles fade to black to make it easier on the eyes and to clearly show the walls.
Also the tiles are quite simple (like 3-4 colours in each)
Madeline (player sprite) has red hair which stands out as there are no other uses of red here/other similarly vibrant colours
(although important sprites in hyper have an outline, there are so many other bright colours competing for your attention (also why I don’t like default palette))

Really like how you make the background elements lighter to show that those aren’t tiles that you can interact with though, should carry that logic to more background elements.

(also make enemies have consistent elements eg look, colours used, size, etc) On the other hand hazards like spikes should be more noticeable.


For Card Delver, some key things would be: same colour palette for each part

, mushrooms, insects, same eyes, shell armour. Obviously these are all different, but all very consistent in their style.

Movement would be amazing, I just think the lag is an issue here, as well as general size of the character which makes it annoying to move around. (could be fixed with larger spaces to move about or making the hitbox smaller)

As a very critical person I hope you don’t feel discouraged, your game has lots of potential and considering how you’re still working on it I think that these shouldn’t be too difficult to implement.

(TLDR: Make enemies, player and other elements more readable and consistent
Make tilemap easier to read by removing/simplifying tiles that are unimportant to draw attention away from these areas
Think about drawing attention to important elements like enemies, player and hazards with colour and detail
Try making movement more fluid and easier with larger, open areas and smaller hitboxes)
Also flashing lights might be an issue for some people

8 Likes