I made that a looong time ago, using number arrays to store image data was the best I could come up with then. So it’s not out of the question that the method for storing images could be improved and optimized
Richard explained on stream that the ofBuffer function is a very complicated function that is used to store images such that they are page aligned in memory, making them faster. I do not think I’ll add it to this extension. Eventually, if you are using advanced functions like that. you should just switch to JavaScript.
wait so ofbuffer can store a image into say “medhsnxhnx” something like this or "myimage’
No. I wrote wrong. ofBuffer is only for decoding. There is no exposed function for encoding. You have to copy that part from somewhere else (watch stream to figure that out I guess)
Ok someone in stream chat today said I should add the sprite follow block with the extra option for turn rate that exists in JavaScript, so I have added that. I have also added the Parse Int and To String blocks that @AlexK suggested. I… think they work.
ooh the one with acceleration
The variable name is called “turnRate” internally so I would assume it’s that.
huh i always called it acceleration because thats what it does