MeatballDev Sneak Peaks

Working on SFX
Screenshot 2024-12-11 2.10.57 PM

Was supposed to be fire ejecting from the missile producing thrust but I couldn’t figure out how to position it properly so now there will be a 10 percent chance an attack fails and the enemy gets crippled slowing it down

Finishing Up Submenus

2 Likes

The 2.0 New horizon update will add over 50 new features, one of which is a frenzy where enemies spawn more often and you cant be damaged and get a 2x point multiplier,

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Well geez, I sure wish I could play it.
(Also PLEASE optimize your assets)

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Oh my god that sound amazing when will it release

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man i was waiting for that update

here we go again


Missile Battlegrounds 2.0 : New Horizons

Coming in July


lemme yap

Update Details

Teaser

Introduction
I thank everyone for being patient, I have been working long and hard on this update (slacking off), I have been putting my blood sweat and tears into this update and I am proud to present the announcement of 2.0 New Horizons. My update planned to not only crush Operius and Solaris but rival TMF and the other top dogs of Makecode
What To Expect
New Horizons is planned to Completely Remake the Game and Artstyle and add over 50 new game changing features, i will list what is confirmed, delayed, and canceled

  • Boss Fight Revamp (Confirmed)
  • Mothership (Confirmed)
  • Followers (Delayed)
  • Vendor (Delayed)
  • Modular Upgrade System (Delayed)
  • Economy Revamp (Delayed)
  • Variety Enemies (Confirmed)
  • Sectors (Confirmed)
  • Quests (Delayed)

Update Overview
This overall will be the usual best update yet yada yada yada but I really hope that everyone enjoys it and I will be open to feedback before i end the final development break in 1 week marking the final stretch until 2.0, thank you for you support

Next Major Update

2.2.1


I will be making missile battlegrounds more than just a space shooter, I will make an immersive game that will truly use the potential of the missile battlegrounds.

Solaris and Operius is cooked

Cool! I have one favor to ask though… Could you show any gameplay at all? Even a screenshot or something. Anything so I know your actually making something and aren’t just trying to get attention.

3 Likes

development on most features are not complete yet or have not started

Can you show us what you currently have? It’s been hard to keep faith in your project after so many delays, and I think all we want is just some current game play, so we can at least get a look of how the project will shift during the months coming towards July? It’s really suspicious that all we have been getting is AI images and not any game play! (Not trying to hate, mostly curious!)

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I’m calling it, 2 part update

And I’m the one who doesn’t show enough gameplay…

I really hope your not over hyping this cause this actually sounds crazy. But if you are over hyping this, I will be mad.

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I am pushing for a release THIS WEEK

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ngl I really thought you meant July 2027 for the funnys.
YOU BETTER NOT HAVE BEEN OVER HYPING THIS OR I WILL-

automatically censored by system
1 Like

imma yap

the version of missile battlegrounds that will be sent to the moon will be a special version designed to be played by aliens

  • Pictograms instead of English
  • Simpler Gameplay
  • Tutorial
  • A few features that will only ever be seen on moon edition

I will not only put mbg on the moon
Alongside mbg the Payload will be carrying

  • Dissembled Console
  • Dash 10 (Instructions)
  • More open for suggestions

How to Play
go to the moon and get the copy lol, i aint releasing it on makecode

Launch Profile
Launch Site: LC-39A at Cape Canaveral, Florida
Destination: The Moon
Launch Vehicle: Falcon Heavy
Lander: Griffin Lander
Companies Involved: NASA, SpaceX, Astrobotics

I remade a sprite!
Release Version: Project Beacon


Before


After

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