Yes I miss spelled Updates, that’s do to me miss spelling update when sending it to my brother for him to play it and I decided to go with it
If you want to play it, rate it, give me tips to fix stuff, or quality of life things go ahead and tell me
(Note its not friendly to low end devices)
(P.s I may even drop lore for this line of games)
here’s the most recent Undate for How Many Bad Game? at the time typing this https://arcade.makecode.com/S26352-69019-63901-43759
Should I list all the changes I made in the Undates I made here? (note they are long)
- Yes
- Yes, but try to keep it short
- Maybe
- No
- Pineapples
P E A K GAMES
I want to see MORE
(how many bad games?) is the 3rd game I have made in this line of games (bad games) but there are two other, older and less “polished” compared to (how many bad games?) and at some point I would like to remaster them
Here’s the 1st game in this line “bad games”
thanks
but please know I suffer from “procrastination” something bad that can happen to some Makearcade users
Undate 1.6 is going to have some new music for the Titan that spawns at score 1500 how should I do this?
- Go ahead and add it over the background music
- Add a part of it to tell you its spawn in and when it gets faster and deadlier
- Like the idea but the music doesn’t fit with the game
- Like the idea but the music doesn’t fit with the Titan
- Like the idea but 1500 points is too soon
- Don’t add it and keep the background music
- Make it a choice if you want to or not
- The looping bit should replace the background music
- I Don’t Mind Which one that’s is voted
- Other list below please
Here’s the music in question
btw im going to close this poll on Dec 15 and the 2nd one Dec 17
Undates 1.5, 1.6, and, 1.7 are ready with changes to the Titan and bug fixes
Summary
1.5
Changes
Classes
Blue Tan Class
Fix a bug where Bomb shards would not stun Titan one
Dark Purple Brown Class
Restructure the personal shield code
Fixed a bug where mini fake you could stun Titan one if you are lucky, forever (Titan one I frames 0 → 100/0.1 secs)
Stunning Titan one went from 3.75 secs → 5 secs
Other
Mostly Fix a bug where enemies would keep spawning even if your dead
Fixed a bug if you were on difficulty 2 and at score 7000 Titan’s Ramp speed boost was 98 x 5 = +490 and not 9 x 5 = +45 Speed
1.6
Changes
Classes
Red Orange Class
A ability gets a bit better if you use it
Dark Purple Brown Class
Personal shield now stuns Titan for 10 secs → 15 secs
Yellow Green
Whirlwind now gives less points on Titan 30 → 5
Frenzy Titan stun time 10 secs → 12 secs
Whirlwind Titan stun time 10 secs → 5 secs
Fixed a Bug where your Whirlwind could stay and not despawn if your game lagging maybe even causing the lag itself
Titan
Changed how Titan stun code works (you still can’t stack stuns but the strongest one overwrites any weaker one applied but if the weaker one gives more stun time then the stronger one has left it overwrites the stronger one)
Now changes animation whenever a difficulty ramp happens
(Difficulty ramps 2000, 3000, 4000, 5000, 6000, 7000, 8000, 8500)
When Titan spawns in its theme plays over the background music
Unfair Speed Up went from (130 + difficulty x 35 + Speed+ x 5) →
(200 + difficulty x 40 + Speed+ x 10)
Unfair Speed up happens from every 10 secs → 35 secs and now happens faster or longer base off of difficulty
Unfair Speed up now happens for all classes, not just for red orange and light blue purple classes and now lasts longer or shorter with difficulty
Other
Fixed a bug where unfair speed up for Light Blue Purple Class had no clue if Titan was in its unfair speed up state
Tried to fix the flash bang bug
Changed the win music
Possibly fix a speed bug with the Blue Tan Class with it being hit and it’s mine
You no longer get extra points/extra speed with the Red Orange Class if you enter code 1
Code 1 gives 12 with a 50% for an extra life → 15 life
1.7
Changes
Other
Fix a bug where Titan spawn speed did not get affected by difficulty for Dark Purple Brown Class
Tried to fix a bug with the Cyan Flash Banger causing you to get flash banged again if you were hit by a different enemy
Tried to fix an incorrect sound from playing from the Cyan Flash Banger
Made it where all enemies spawn in the central and not offset from central as much
Made it where the mini you from the Dark Purple Brown Class spawns closer to the central
(P.S if you want to jump in to see most of these changes Code 1 = 1500)
(Also it undated the link up here and I don’t know why)
I got a question which one of these undates should I do first
- Freeplay, once you get to 9K points you can pick winning the game there or go into freeplay where you try to survive as long as you with the Titan speed getting faster and faster can also a new enemy will spawn in your games
- Same as Freeplay but all enemies get faster and faster
- Enemy undate that will add 3 new enemies that will spawn in your game
- Enemy undate 2 that will add 2 new enemies that will be hard to get working correctly in game
- Hub upgrade will add 2 new areas, 1 a place to check out the enemies and what they do, 2 A ability will no longer bring up codes instead that will have its own area
- Power Hub will allow you to pick a booster to help you in game there will be 3 (Speed, Points, and Hp) I’m unsure how to make this work you either need to beat the game to unlock a code on a difficulty like Harder or Cancer, or their just there for you to pick at the start of the game without needing to beat the game to get a code, if this wins I have another poll on how I should do this
- I don’t care which one wins
(BTW this poll will close on Dec 24)
Freeplay!!!
Sprite yeah!!!
On an unrelated note which Class or Core is your favorite?
- Red Orange Booster Class
- D Purple Brown Shielder Class
- Blue Tan Shooter Class
- Yellow Green Meleer Class
- L Blue Purple Teleporter Class
- Cyan L Purple Bouncer Class (Unused)
Undate 2.0 is here with Freeplay, Some changes to the classes, and of course bug fixes
Changes
Changes
Classes
Blue Tan Class
B ability’s mine now fires bomb shards when killing an enemy instead of sending them out when the mine’s timer runs out
B ability now gives a small speed boost when used 60 → 100
B ability cooldown went from 8 secs → 10 secs
Mine speed up on stunning or killing an enemy went form 8 secs → 5 secs
Mine stun time on Titan went from 8 secs → 10 secs
Dark Purple Class
A ability now summons the mini you faster once pressed the ability 4 secs → 0 secs
A ability speed up time changed from 12 secs → 10 secs
A ability cooldown changed from 20 secs → 25 secs
B ability changed back to 2 secs but the mini you does not stop when it ends
Fix a bug with B ability showing X when your mini you died when being called
Yellow Green Class
Whirlwind Kill Change gain on Titan 1 → 0.5
Enemies
Cyan Flash Banger
Fixed a bug where Spawn music tempo was not 2x of this enemy movement speed 230 + difficulty x 70 → 290 + 100 difficulty
Difficulty speed change from 55 → 50
Difficulty now affects how long you be Flash Bang for 0 secs → 0.5 secs with every difficulty
Fixed a bug where this enemy moved 146 speed instead of 145 speed
New
Tan Shooter
Tan Shooter is added
It’s in its name it, shoots/summons many little enemies at you in short bursts
Spawning in around 3.5 mins in game dealing 3 damage on contact with its pellets dealing 2
This enemy is a nightmare for the Shielder and Shooter classes
Other
Freeplay is added making the Titan faster and faster if you choose to do it
Code 3 now 2x your lives
Changed all Class Sprites names (MySpritie6 ,5, 4, and etc to MySpritie Please let me know if something crashes, breaks the game, or doesn’t work its most likely because of this)
Tried Fixed a hit speed bug with the Cyan Flash Banger
Now the Titan’s looping music will only loop 3 times when it spawns and add 3 more loops when it gets stronger
(P.S Code 3 is 42 in honor of the meaning of life, the universe, everything else, and a quick Google search)
What should undate 2.2 be?
- Enemy Undate 1 adds white and blue point stealers, light blue fleeer, and light purple damage over timer
- Enemy Undate 2 adds dark purple inverter and brown cloner
- Power Hub adds 3 boosters for you games that you can pick (2x lives, 2x points, and 2x passive speed)
Sorry for not telling you all what the enemies were
Undate 2.1 has been split into two here’s the 1st part
Changes
Classes
Red Orange Class
A ability has a speed change of 550 → 500 (the max speed of anything is 500 so there’s no chance here)
Yellow Green Class
B ability has it speed buffed from 325 → 350 during frenzy
Light Blue Purple Class
A ability teleport after speed has been changed
400/Max
600 for 7 secs→ 500 for 7 secs
200 after that → 225 after that
300 to 396
450 for 6.5 secs → 450 for 7 secs
200 to 296
360 for 6 secs → 360 for 6.5 secs
100 to 196
300 for 5.5 secs → 300 for 6 secs
40 to 96
270 for 5 secs → 270 for 6 secs
Cyan Light Purple Class
This class is now ready to be played around with
A ability will send you flying in whatever direction you were moving to for a few secs (note when you are in this state you can not move) but if your not moving when the ability is activated you get a speed boost instead
B ability allows you to bounce off of walls or not
Enemies have the same spawn rate as the Red Orange and Light Purple Classes for this class
This Class, is hard to control
To unlock it, its in code 4 with 3200 as the code or the thumbnail
Enemies
Yellow Multi Striker
Base speed has been changed from 85 → 90
Orange K
Base speed has been changed from 235 → 240
Other
The Sprites for the difficulty will be fixed when changing between them
A ability for the white and black thing no longer brings up codes instead it will have its own area you can go to
Made the (Which One?) map smaller 16 by 16 → 11 by 11
Enemies that spawn in freeplay will have whatever the speed boost freeplay is at that time and also get boosted by it by different amounts
Have a 4 to 1 with Titan Freeplay speed
Yellow Multi Striker
Red Giant
Have a 2 to 1 with Titan Freeplay speed
Pick Speeder
Purple Slower
Black Ramper
Cyan Flash Banger
Tan Shooter
Have a 1 to 1 with Titan Freeplay speed
Orange K
Tan Shooter’s pellets
Dark Purple Brown Class mini you will now spawn in front of you once you pick this class
(Once Undate 2.1 comes out the poll above will close)
I have a question,
should I make this a place where I just post Undates to (how many bad games) and a different topic where I make polls, ask for feedback, a place to report bugs, a place to post stuff about (how many bad games) like fan made stuff like art or mods, theories / takes on how the game universe works, a place to ask questions about (how many bad games) or questions from other people, and a place to ask me stuff like pineapples or the meaning of life
(Ps I don’t know the meaning of life but what I do know is 42)
(Note I may have worded this badly so, sorry if I did)
- Yes
- Yes but not with all of the things you listed
- No
- I don’t mind which one wins
reposting old Undates for (how many bad games) that I accidentally overwritten by mistake, sorry about that
Undate 1.3
Undate 1.4
Undate 1.5
Undate 1.6
Undate 1.7
Undate 1.8 and onward should be fine unless I messed up something
I’m going to give you all some info about me and my games
1 I’m taking a break from working on (how many bad games?) except for small bits of it from time to time
2 Once (how many bad games?) is done I will try to post all Undates in one big post so you won’t have to scroll through all the posts made here
3 Once I’m done working on (how many bad games?) I’ll start working on remastering (A bad game to play) and (two bad games) but that doesn’t mean (how many bad games?) will stop being Undated, it just means its in a state that I’ll call done
4 I call (how many bad games), Many bad games IRL and if I say Many bad games you should now know what game I’m talking about
5 The remastered versions of (A bad game to play) and (two bad games) are canon to (how many bad games?), in fact they happened before, (how many bad games?) but the OG versions of those games are not
6 Speaking about (two bad games) i’m going to just…
7 When talking about how many bad games?, or any game I made I put in parentheses because as you can tell its, weird to read without them
8 (how many bad games?) will not be the last line of games I make in this line of bad games
9 (how many bad games?) or any bad game is meant to able to be interpreted in many different ways like what does the playable character looks like, are they spinning clockwise , counter clockwise, or even at all and what would this line of games look like in 3d, are they on a wall, the floor, the ceiling, or what would the playable character look like in 3d, a top, a flying robot, UFO shaped or something else I can’t think of, also were is this happening, a different planet, in a laboratory on earth or in space, an simulation, and more
9.5 But there is one thing I’ll say the Red Orange Booster Class has a name, their name, is Foster
10 I made a Remade version of (how many bad games?) before I started Undating (how many bad games?) because I thought I lost it when my older laptop wouldn’t turn on and I didn’t back up at the time and will working on the Remade version I deiced to try turning on my laptop and it work and I wasted no time backing up (how many bad games?)
Here’s what Foster would’ve looked like in that game compared to their current version
11 Cancer mode has been renamed to Pain mode in these Undates and will be named like from this point onwards
Undate 2.1 is here and I’m sorry it took so long
I also want to try something in the change notes, its giving reasons to why I’m doing said changes
Summary
Classes
Red Orange Class
(Just changing around some things with this class)
B ability speed went from 25 → 20
B ability point gain boost every time the ability ends from 5 → 10
B ability point gain boost every 10 secs 1 → 2
Yellow Green Class
(fixed a bug that could let you win very very fast and become immortal with 1000s of lives
Fixed a bug with A ability giving lives and points if you had 4 or more kills instead of 0 or less
(Just a small bug being smashed)
Fixed a bug with A ability not showing you how many enemies you needed you to kill / stun if you had 0.5 points left
Cyan Light Purple Class
(This Class just was not fun to play so I tried to change it so you can do more with it)
Passive speed went from 50 → 70
A ability flying speed was changed from acceleration to velocity (instead of sticking close to a wall you now bounce off of it like if something was thrown at a wall)
A ability now allows you to move if you’ll going one way like up or down will allow you to move left or right and the other way around while its active 0 → 105
A ability will now work properly if your holding left and right, up and down, or both as your not moving give you just a speed boost instead of staying still when used
A ability speed when you were not moving when it was activated was changed from 320 → 350
A ability flying speed now decays after the 4 secs are up, by 20% every 1/2 sec (100% → 80% → 64% → 52-51% and so on)
(This Class had no way of getting extra points besides central and takes too long to beat it)
This class has 2x points passively and 3x points at central
2 points every sec → 4 points every sec
6 points every sec → 18 points every sec at central
(A bug fix for this class)
Fixed a bug where you could move around when using A ability by getting hit after using it
(Also I’ve been calling this class wrong in these change notes, my bad)
Enemies
(in hopes to fix lag for the Red Orange Light Blue Purple, and Cyan Light Purple classes had some Enemy Spawning changed for them)
Spawning for Red Orange, Light Blue Purple, and Cyan Light Purple classes had their enemy spawning changed, now enemies do more damage if they have already spawned in but this does not affect all enemies though instead of takes few times longer to spawn compared to other classes (hoping this fixes lag from happening if your in game for long time with one of these classes)
(Also to note)
Enemies that had been affected by said classes now have their freeplay speed ramps every time they get stronger
Yellow Multi Striker
(Trying out a different skin for this enemy I hope you all like it)
Had their spite changed
Pink Speeder
(Same thing for the Yellow Multi Striker)
Had their spite changed
Black Ramper
(It’s Point ramping for the Red Orange Class wasn’t set up correctly so its been changed)
Point speed ramping for Red Orange Class 2 per ramping → 1 per ramping and 2 for spawn
Tan Shooter
(Do to me copying the blocks from the Cyan flash banger enemy this value was not changed oops)
Tan Shooter now gives more point gain for Red Orange Class’s B ability when spawned in from 1 → 3
Titan
(Unfair speed up was really mean so it’s been toned down by removing two rockets from Titan)
Unfair speed has been changed 200 + Difficulty x 40 → 140 + Difficulty x 35
Other
(An old bug, hopefully smashed)
Mostly fixed a bug where enemies keep spawning after you won or lost
(Hopefully this small Tutorial will help new players to many bad games)
Added a small Tutorial that will give you some info about the things in game
(A value was also set here incorrectly, my bad)
Fixed a bug where if you enter code 3 you couldn’t enter code 4
(Made changes to the classes but rarely made changes for their info so this was updated)
Undated the B ability to see the class’s abilities because some were outdated
(Freeplay takes too long for anything to look different so the speed values were changed)
Freeplay speed ramping has been increased
Uhhh mode score / 350 → score / 300
Easyer mode score / 300 → score / 250
Normal mode score / 250 → score / 200
Harder mode score / 200 → score / 150
Insanity mode score / 150 → score / 100
Pain mode score / 100 → score / 50
Undate 2.1.5 is here
Undate Notes
Changes
Classes
Blue Tan Class
(This class was having a rough time dealing with Tan Shooter and was falling behind with more enemies being added so buffs have been delivered and installed)
Cooldown of A ability went from 4 secs → 3 secs
Tan Shooter’s Pellets now don’t destroy your Normal Pellets and Mine Shards (They still set off your Mine be careful)
Pin Pellets (The ones you only fire while moving) can now go off screen
Bomb point extra point grain from killing an enemy +10 points → +15 points
Once you laid the mine your speed you get went from 100 → 120
Mine shards can now go off screen
Mostly fixed a bug where if your moving down at the bottom wall (up at the top and etc) of the map your while doing use your A ability, your pellets would not spawn
Dark Purple Brown Class
(Just some small things and few mean bugs hit with shoes and newspapers)
A ability now doesn’t make the fake’s movement speed stop anymore
Tried fixing a bug where Dark Purple Brown class speed they gained after their fake died would be overridden if it got destroyed shortly after a new one was summoned
Enemies that don’t destroy themselves now get stunned when hitting your personal shield
Your speed up when your fake you gets destroyed now has a tiny better boost based off how cracked your personal shield (5 if there’s one layer left 10 if there’s no layers left)
Cyan Light Purple Class
(I would like to change up one of this class’s ability but that will have to wait so for now some minor things)
The points you gain at central have been increased by a bit 18 at central every second → 20 at central every second
Has a slightly different look now
Enemies
Tan Shooter
(For an enemy that shoots stuff it really should be slower so it can fire more pellets before ramming in you, Dark Purple Brown’s Shields had difficulties add 10% more or less of the starting value to crack your shield by pellets and not 20%, and made this enemy fire in between pellets faster and made difficulties but in turn it takes longer to spawn and can’t fire as many pellets in harder modes)
Spawn time min to max went from 195 secs to 205 secs → 220 secs to 230 secs
Difficulty spawn time adder or remover has been changed 19.5 secs to 20.5 secs → 22 secs to 23 secs
Base speed went from 165 → 140
Difficulty speed increase or decrease went from 55 → 50
Pellet speed 235 → 230
Times Tan Shooter shoots pellets in bursts went from 10 → 9
Times Tan Shooter shoots more or less pellets in bursts base off of difficulty went from + 3 x difficulty → 2 x difficulty
Chance to crack Dark Purple Brown’s class personal shield with pellets base off of difficulty 0.4% → 0.8%
Chance to crack Dark Purple Brown Fake’s shield with pellets base off of difficulty 1% → 2%
Time for the pellets to despawn once the bust is over went from 2.5 secs → 3 secs
Pellet bust time between pellets 0.25 secs → 0.2 secs
Pellet bust time between pellets decrease base off higher difficulty is now 0.015 secs
Titan
(A quality of life thing and adding stuff I forgot to add)
Titan should no longer deal damage while stunned
Easyer and uhhh modes now give Titan less speed in score ramps instead of having the same amount as normal
All difficulty modes now have +1 to their score ramps to make room for uhhh mode
Score ramps now makes Titan do more damage
New
Blue Point Stealer
This enemy steals points if it hits you
White Point Stealer
This enemy also steals points if it hits you
Light Blue Fleer
This enemy cycles between chasing you or running away from you
Light Purple Poisoner
This enemy deals damage over time when it hits you
This enemy damage ramp base off of difficulty is a bit different from the rest
Other
Cyan Flash Banger Difficulty Flash Banged time went from 0.5 secs → 1 sec
Changed one tile in the Light Blue Purple Class because it was set wrong
Changed Red Giant’s sprite a bit
Hopefully fixed a bug for Purple Slower and Cyan Flash Banger where their damage multi did not reset when hitting Red Orange, Light Blue Purple, Cyan Light Purple Classes
Fixed a bug where Tan Shooter’s pellets gave 1 full kill/KO charge when using Whirlwinds where it should of been 0.5 like Frenzy does
Fixed a bug where Tan Shooter and Cyan Flash Banger spawned after their spawn hint ended and not during it
Hopefully fixed a bug where Cyan Flash Banger gave an infinite speed boost when it hit you
(btw I have a different topic to chat about stuff relating to my games and if you want to give me feedback like bugs please do it there)