Guys. Here is my demo. Keep in mind to dash, you can only stay still to dash (you can’t move left or right). This is the just the first level. Who wants to help:
- Art
- Music
- Level designing
- Suggestion
- Other
Guys. Here is my demo. Keep in mind to dash, you can only stay still to dash (you can’t move left or right). This is the just the first level. Who wants to help:
For my suggestions:
-Make it so groundpounding doesn’t stop when you hit a block that you break. (This would be SO satisfying)
-Please make it so groundpounding is done with down + B, as its really easy to accidentally groundpound into a hole (especially on mobile)
-Why can you only dash while standing still? I think thats kind of dumb.
I’m willing to help with level design or the moveset if you’re interested.
This is quite a nice move set! I think the dash is a little fast though.
My only nitpick is dashing is wayy to op and if you jump facing right it turns you left which means you need to move right a little bit and then stop pressing right and then dash which is really hard to do on mobile
I could help with a little bit of the code but I’m stuck on mobile so I can’t do much
Do you like the moveset, I will add more outline!
For your first suggestion,
this was my first thought, but I need help.
For your third suggestion,
When I tried to make the player not move with buttons while dashing, apparently it won’t move. So now if you press the L/R buttons, the vx will be to 0, so it cancels the dash.
TBH, I don’t feel like I need to put dash in so:
This isnt exactly clear but i think you had the dash velocity canceled by the player movement. Just set your player’s move speed to 0 before the dash and set it back after they land/a certain ammount of time.
Make it so if you hit a destroyable while groundpounding, it destroys the block and puts you back to your groundpounding state (set the players fall speed again)
I have a couple of unfinished platformer engines you could take a look at.
/\This one has a dash
For this next one i somewhy couldn’t get a share link, it would keep throwing errors. Do mind it’s quite old.
/\ This one has a groundpound working like how i described it
Feel free to steal take inspiration from the code.
If I keep it though, I will definitely give it a rework.
Did Hoplings inspire you?