New game jam, new devlog topic i will accidentally let die 20 days in. This also doubles as a sprite stars devlog since i haven’t done those. Have a look at the movement engine demo!
Mila the Ladybug will play like a classic sonic game, but with new movement stuff. This is the most complicated player movement system i’ve done yet (new to this stuff, usually i go with Move with buttons), so feel free to suggest changes.
Things in the works:
-Variable jump height
-Walk animations
-Something to replace Rings
12 Likes
bilangus “try to keep topic alive” challenge
Engine demo 2 is here!
NEW STUFF
-Springs
-Moving Platforms (that were a pain to code)
-Shield Monitor
-Variable Jump Height
-Movement was made less stiff in general, especially jumps
STUFF STILL IN THE WORKS
-Animations
-Ring replacement
KNOWN BUGS
-You can clip through the floor by being crushed by a moving platform. I’m just going to make this kill you
Tell me what yall think, especially regarding the movement. If that doesn’t flow well then the entire game goes down with it.
2 Likes
dunno man the jump feels kinda off but other than that not much else
As you may have expected the topic is already dead. Anyways i regret to inform that i’ve done mostly nothing in these 12 days. Here’s the latest demo:
NEW STUFF
-Title screen
-Seeds
-Spikes
-Taking damage and dying
NEW STUFF THAT DOESNT WORK YET
-Slopes
-Checkpoints
-End of level capsule
STUFF STILL IN THE WORKS
-Still no animations bro
KNOWN BUGS
-You can still clip into walls with moving platforms. I’ll make this kill you… eventually.
-Using your flutter while touching a ceiling doesnt work due to sprite size
Hey @JtSpeedRun you’re like john sonic around here right? Can you help me make slopes that work with this?
1 Like
Sorry for the late reply, been coding on a new project as welll. Just let me know what you’re looking for features wise and i’d be happy to help 
Oh, and very cool game indeed
1 Like