how would I make a moving enemy aggro the player if it sees them? (the player being in front of the enemy) and I would also like it so that the enemy loses aggro when sight is cut off, EX: wall, door, ect
This extension should be helpful
dont know if this works but maybe use the sprite util extension and Do: Forever If my sprite distance =__ set my enemy follow my sprite Else_______
thats what I have been using before this post got approved and luke suggested that extension, I just ended up making the enemy blind but he can still aggro
how would I make it so that a death animation played with the raycast animation block??
um… I never used the raycasting exteinsion so I’m not sure sorry @Lilvince
it’s okay, I figured it out (eventually)
How did you figure it out? Can you please tell me? I’ve been having this problem but something similar; I want it so that if you look at the enemy directly, there would be a 50% chance that it’ll disappear and a 50% chance that it’ll chase the player.