My game devlog! (a log for dev)

Hey! I have a game devlog now! Everyone else had one so it just made sense.
It’s right here!

can someone help me make the guidelines for the portals work?

2 Likes

By the way, In 48 hours, I will just remove the whole guideline concept for the sake of time. But I would really like to have the guidelines for my game. So if someone can help, please do so!

Also, some other updates:

  • Anyone can give ideas for the world ideas (The different things the portals lead to)
  • Can someone like @AlexK remove the [ :raised_hand: Me too] button from the topic post?
  • If you have any other ideas for the game, please tell me!
  • If you find ways to help this finish, I will find somewhere to put your name.

Basically, the game is you as a bug completing different challenges. Each portal takes you to a different challenging world. In the last world, (purple portal) there will be a way to win.

So yeah. With all of that I think I can maybe get an honorable mention. I wish you all good luck! (But I wish me better luck)

1 Like

What you do is go to the scene section in blocks (the gray ones) and get the sprite overlap on tile block and make it so when they overlap with one portal they get teleported to the other portal via the place myspirte on top of random (tile).

1 Like

Nope. It’s based on the categories that you selected. I can remove the Global MakeCode Arcade Game Jam category if you want, as that seems … unnecessary.

6 Likes

that should appear on the help categories

2 Likes

New update!

Yes please!

Also, @DumpsterSquirrel, I would not like instant transportation. I want the player to actually walk into the portal. I’m just having trouble making a line on the screen from your sprite to the current portal.

I have info on the line problem!

info on problem

Here is what is going on:

  • It finds the locations of the sprites over the whole tilemap
  • It draws the line from the points on the actual screen.
  • It only works if the screen is in the top-left corner.

Also, I was gone for a bit, so I’m adding another day.

Again, if you have ideas for worlds, tell me! I will find a place for your name.

This is @calebsd, signing off
Jonas Taylor (Jason Statham) Signing Off

That's All Folks! Signing Off
.

for the line problem, you can subtract the camera left and top values from the x and y coordinates you are drawing, like this

And in some cases you have to subtract from the camera coordinates by the screen width/height divided by 2.

E.g. ‘x - (camera x - (screen width / 2))’

there is a block to calculate that, its camera left.

camera x - (screen width / 2)) = camera left

Thanks!

I might have to sit this one out.