Hey! I have a game devlog now! Everyone else had one so it just made sense.
It’s right here!
can someone help me make the guidelines for the portals work?
Hey! I have a game devlog now! Everyone else had one so it just made sense.
It’s right here!
can someone help me make the guidelines for the portals work?
By the way, In 48 hours, I will just remove the whole guideline concept for the sake of time. But I would really like to have the guidelines for my game. So if someone can help, please do so!
Also, some other updates:
Basically, the game is you as a bug completing different challenges. Each portal takes you to a different challenging world. In the last world, (purple portal) there will be a way to win.
So yeah. With all of that I think I can maybe get an honorable mention. I wish you all good luck! (But I wish me better luck)
What you do is go to the scene section in blocks (the gray ones) and get the sprite overlap on tile block and make it so when they overlap with one portal they get teleported to the other portal via the place myspirte on top of random (tile).
Nope. It’s based on the categories that you selected. I can remove the Global MakeCode Arcade Game Jam category if you want, as that seems … unnecessary.
that should appear on the help categories
New update!
Yes please!
Also, @DumpsterSquirrel, I would not like instant transportation. I want the player to actually walk into the portal. I’m just having trouble making a line on the screen from your sprite to the current portal.
I have info on the line problem!
Here is what is going on:
Also, I was gone for a bit, so I’m adding another day.
Again, if you have ideas for worlds, tell me! I will find a place for your name.
This is @calebsd, signing off


.
for the line problem, you can subtract the camera left and top values from the x and y coordinates you are drawing, like this
And in some cases you have to subtract from the camera coordinates by the screen width/height divided by 2.
E.g. ‘x - (camera x - (screen width / 2))’
there is a block to calculate that, its camera left.
camera x - (screen width / 2)) = camera left
Thanks!
I might have to sit this one out.