My personal blog and stuff

I was loving your amazing blog. Hope to see you soon. ^^

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Welp. I’m back.
Nice!
And it’s been 2 years!
2 very long years.
And I still haven’t finished TFD.

yeah, this has kinda turned into an Deltarune situation.
Basically, I work on the game intermittently. I don’t devote my time to it. Kinda like Toby Fox, who kept trying to make the next few chapters of Deltarune… then postponed the release date… and then postponed it again.
Which is what is happening with TFD.
I’m not actively working on the game, so don’t expect something anytime soon.
Anyway, happy End of January!

…wait that isnt a real holiday is it

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Welcome back!

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I find it funny that four months after I say this (the quote below) the release date for Deltarune appears.

I work on the game intermittently. I don’t devote my time to it. Kinda like Toby Fox, who kept trying to make the next few chapters of Deltarune… then postponed the release date… and then postponed it again.

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Messed around with Forty’s smash moveset and discovered an interesting glitch.
Essentially, Forty’s up air is a bit… broken, since it gives him a slight floaty effect. This allows for some really crazy 10-block recoveries when paired with the up-B.
But another attack has this floaty effect too - his side-B, an incredibly versatile attack due to its knockback. There is a glitch with its use in which it leaves a small window for attacking after you’ve been knocked back, allowing you to use your up-air, and then use your up-B. If you were to do this perfectly and consecutively, you get infinite flight.
So I decided to make this a feature!
Now, Forty has no smash attacks, but also has the best recovery in the game.
Okay, he had no smash attacks in the first place, but I digress.
…still debating over posting the unfinished demo of TFD. I said I would, but… I’m still not sure.

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