Oops, should’ve added a capture
Tiny amount of triangulation.
Camera triangulated alongside the edge of the tilemap.
Another photo showing the triangulation.
This is what happens when you let the sprites off-screen. This can be avoided by adding a stay-in-screen block to the sprites.
It’s possible I could code more blocks for the triangulation of three, four, and even five sprites! Because of this, I’m calling my extension Multicamera.
Edit: just added a block for triangulating the camera based on the position of three players!
I had another idea for The Fourth Dimension!
Some of the drives I added recently feel kind of… pointless. So I made Drive Blocks!
They activate when the respective Drive is equipped, and deactivate whenever any other Drive is equipped. I also added the Empty drive, allowing you to not have a drive equipped. Seems useless… right? Not useless
Welp!
Looks like I need to add a hitbox. The animations are very glitchy with the walls.
I should’ve added a hitbox in the first place. Working with an animated, weird-looking sprite to collide with walls probably wasn’t the best choice.
Anyway, I’m now working on the first boss fight!
I can’t exactly leak it… because it unleashes a secret I’ve had for a while. It’s that secret that I desperately want to spill, the one I’ve had so much guilt about, and it’s also the base of all the lore for the game. To be honest, I actually felt like making an ARG for this thing, but I felt like it might violate the Code of Conduct, so I just decided to sweep that draft under the (nonexistent) carpet. Not because of dark stuff or frights, but because it might involve outside websites or personal information.
That doesn’t mean this game’s lore isn’t extensive, because it is. Most of it won’t make sense unless you do a ton of obscure research on the forum.
Keep a look out for random games posted here… they may or may not reveal some interesting lore…
*For those wondering, an ARG is an Augmented Reality Game. The lore is revealed through hidden secrets in video games. Sometimes these secrets spill onto websites and YouTube. And most of the time, these things are pretty dark. Luckily, mine would be a bit more light-hearted… but not by much. sigh… I feel like I’ve been watching too much Game Theory.
I’ve decided to take a small break from all this coding stuff with The Fourth Dimension and “My personal blog and stuff”. Yeah, I’ve got some tests coming up, so I’m just taking a break, not from the forum, but from coding. I’m actually working on a brand-new game that’s pretty cool and totally-unrelated-to-The-Fourth-Dimension-and-the-49dev-Connected-Universe. Yes, it’s a canon event.
Anyway…
Prepare for more weird posts on "My personal blog and stuff…
I’m going to say something!
I have returned!
Yay… I guess!
First, I have to congratulate @ChimbroDaPro. The MakeCode Forums 3 is out, and ^ spoiler alert ^ it is amazing! At first I thought it was just one project with tens of thousands of lines of code, then you hit me with the whole “multiversal travel” thing! That is amazingly creative. (Hey, I said “awesome” twice!)
Second, I appreciate everyone on this forum. You guys are so nice, even when I was @SmashFangameMaker. Thank you all!
Third, I have access to a desktop computer, which means I can start working on The Fourth Dimension again!
Fourth… I might have… something else in the works… something related to flashlights, demons, and spoopy hotels. Happy early Halloween, coders. “casual evil villain laugh”
A word of warning: Do Not Overuse The Light Extension.
My project has a bunch of shaders, and it crashed my laptop computer a record 13 times.
So now, I can only use desktop computers. A bit of a setback, but still not the end of… what’s my game called?
Yeah, I’m even having trouble naming my game. Could things possibly get any worse? 2 minutes later
Anyway…
Not only do I have 2 projects to work on now, but I also am debating on the possibility of making a puzzle game where you control 2 sprites at a time (like the Double Cherry in Mario 3D World), but it probably won’t get far. I also only have 30 minutes a day max to work on this stuff.
Okay, I have a crazy idea. What if I post the code I have currently for the Fourth Dimension so someone else can work on it? It’s a weird idea, but if anyone’s willing to collab, I’ll do it.
Sorry for not getting the link, @Luke, still have to streamline the code a little (it’s a total mess!) I’ll get back to you once I finish, I promise.
Anyway…
Got my hands on a micro:bit!
I made a small Micro:Polo game (see what I did there?). It’s fun! Here’s the code.
Note: You’ll need 2 v2 micro:bits to run this, and it is not an Arcade project. Normally, I’d post this on the micro:bit topic, but it seemed silly to make another “my personal blog and stuff” on that section of the forum.
I think it might be the 3rd anniversary of me working on the Fourth Dimension, so here’s what I’ve got so far.
Working hitbox and animations
A few cutscenes
A few Drives (like badges or perks)
About 14 levels
Acid pipes that… drip acid
Fire (at last!)
Some decent effects
Main menu and save file
A slightly-working bossfight (still working on it)
lore (not Game Theory-worthy, but still)
There’s a few reasons why it took me so long just to make this.
One, this forum is only about 10-15% of my life, unfortunately. I don’t have the time I need to work on these projects because I’m normally working on other things.
Two, I’m not the best at coding. I’m not I-can’t-do-a-tutorial-to-save-my-life bad, but I’m certainly not @UnsignedArduino caliber.
Three, things happen. My home has gone through 2 major category 4 hurricanes (with a third on the way!), and while it sustained no lasting damage, the surrounding population is in… less than ideal circumstances.
This long process won’t be for naught, by the way. I will eventually release the game! It probably won’t be released anytime soon, but if I don’t finish the game by June 14th, 2024, I will post all the code I have, because I can’t just keep prolonging the inevitable.
Thanks for supporting me during this incredibly long process!
I took a break from The Fourth Dimension to work on my moveset for the Pixel Smash remake, which I guess turned out nicely.
Some of the attacks are inspired by the Drives and game mechanics that will be added to the Fourth Dimension eventually.
Fighter Attacks
<> + B: Blundershot
Forty pulls out his Blunder Drive and fires an exploding projectile that knocks him back.
^ + B: Pulse Bomb
Forty plugs in his Pulse Drive and drops a bomb that launches him into the air. The bomb detonates on attack, releasing two shockwaves.
v + B: Jolt Drive
Forty uses his Jolt Drive to become electrified. He cannot attack for three seconds, but he has increased defense and can damage foes on contact.
I got a bit bored and decided to create a handbook about my fighter in the Pixel Smash remake.
Handbook
Tips
Side Special: Forty’s side special deals powerful damage, but you cannot move while you fire it, and it deals knockback. Avoid using this move in crowded situations, as someone may take advantage of your vulnerability. Instead, use it when an enemy is out of reach or recovering from a long drop. Another neat characteristic about this move is its knockback. While it may seem like a hindrance at first, it can be used as a last-ditch recovery effort if you’ve drifted far away from the stage.
Up Special: Yes, it makes for excellent recovery, but don’t just use it for leaping high! The bomb this attack drops is a perfect distraction on the ground. As it detonates when attacked, use a skilled side special to detonate it from the air. The shockwaves may not deal a lot of damage, but they can knock even the heaviest players off the stage!
Neutral Special: While not useful in all situations, the neutral special is the most powerful attack in your repertoire - that is, if you time it right. The attack deals 18+ damage and causes severe knockback - but only for 10 milliseconds. Additionally, you cannot be moving, which makes it even harder for the attack to connect. This move is best after you’ve just knocked a player into the air, and as they cannot attack while in the air, intercept them on the ground with your neutral special.
Down Special: This attack is more about defense. If a character with purely physical moves attacks you, this move is near-deadly to them! Note that you cannot attack for 5 seconds after using this move, which leaves you out in the open, so this is best done alongside a combo, or if you need to escape a sticky situation.
Side Smash/Air: This is the attack with the least cooldown and the most potential to start a combo. It’s nothing special, and sometimes, that’s all you need.
Up Smash: Since Forty only gets one jump, this attack is important for recovery. If you get knocked off the stage and use your up special to no avail, this is your backup. Take advantage of this move’s floaty mechanic - it might just save your life.
Down Smash/Air: This move is great partnered with Forty’s up special. While it doesn’t deal as much damage as the rest of your smash attacks, it makes up for it due to its massive combo potential. Just be careful where you use it!
Neutral Smash: It’s a decently powerful move, but it’s not easy to use. Just… don’t use it.
Combo Examples
Recovery: ^B, ^A, <>B
Wave Rush: ^B, <>A
Spike: ^A, B
Wrecking Ball: <>B, <>A, v B
Throwshot: A, <>B
I spent too much time on this.
I just can’t wait for the Pixel Smash remake!
I know it’s a tad early, but I might have to take a bit of a break.
I’ll probably come back somewhere around mid-January.
As for the Fourth Dimension, things have slowed down a lot since I posted my last update.
So I might leave for a bit! Mostly school stuff.
See you guys later!