Need a cool Gimmick For Boss Fight!

Greetings,
I need assisstance to make the boss fight a bit better in my game! You can enter the bossfight by overlapping the " minecraft coal-like" block when you spawn, however, if you want to play the game as it is currently, you are more than welcome to. I was thinking about finding a creative way of adding a new move for the 2nd phase. If you can, please throw some ideas or if you see room for improvement, please don’t hesitate to mention it. You can alter and look at the code as you wish, but just in case here is a picture for the bossfight code!


Regards,
Unhookedlime638

1 Like

could you describe the boss? and or possibly show its attacks it has in phase one? (the code is not really enough for me to see what it is, and I want to keep the current idea in mind.)

You could add a move that disables a random wall, encouraging the player to jump and dodge instead of using the gravity switch.

No worries! Did you play the boss fight with the game link? Anyways, it is a cube that can switch gravity and slide side to side at random speeds. Currently, it only shoots one bullet at random.

Thanks you! How did you like the game so far? I need thoughts!

I see, then maybe the Boss could during the second phase could lower gravity and shoot out 3 bullets instead of one. gravity would still shift, but gravity would become similar to that of on the moon. You would go down slower, while the bullets are still going. although, I would lower the bullet speed as well to make it fairer.

The game is pretty good! I like the mechanics, though I do feel like the shooting mechanic could be more clearer. You could make it so that the button opposite to the button that allows you to jump allows you to shoot, instead of making it a combo of jump and move. You could use a variable to save which way the character is facing for it to shoot. Also the bullets go the opposite way (don’t know wether that’s intentional) The intro to the boss is pretty good, though I feel the boss could use a telegraph before it switches gravity.

Thanks for the improvements! Could you maybe tell me more about the bullets going the opposite way?

Will make sure to implement!

By opposite way, I mean that if I’m going left, the bullets go right, and vice versa.