I’m thinking of writing a game in Arcade MakeCode, but need help understanding the rendering loop in Arcade MakeCode, where I can’t find relevant resources.
AFAIK I can put things on the background image, in game.onPaint, and in game.onShade. But I have a few questions:
- Is there any definitive resource on the rendering loop?
- Is there any way to suppress the background image or the sprites?
- What are the performance characteristics of the rendering loop? I wonder if a full redraw takes a lot of time from a STM32F4 console like MeowBit.