Needing help with UF2 to ROM file conversion and other way around

I’m trying to convert Uf2s (makecode game files) To a ROM to see if its possible to emulate them on New 3ds models, when I pull up the file converted from ROM to uf2 (trying to reverse engener) in Visual Studio Code I just get a bunch of these red 123 error thingies that replace the actual code, preventing it from loading. Do I just need to convert it differently? What’s going on? (I have no experience with this, I might just be making a simple mistake but I dunno)

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@Danny_Devention UF2 is a compiled binary file, so you won’t be able to open it in vs code. i have no idea what the 3ds ROM file format is like (or even what CPU architecture the 3ds uses) but i can guarantee that the compiled UF2 file will definitely not run on the 3ds without you writing some sort of emulator to mimic the hardware that it was compiled for.

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What are you wafflin abt? UF2? Nahh

can you convert it to ds lite also

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Say what now? What’s with all of these big words?

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None of this is as straight forward as you want it to be Danny. This would require either remaking the entire game in a 3ds game maker or reverse engineer the entire file format and then make a conversion tool. For .UF2 files. You won’t be able to make this the way you’re trying to.

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I’ll try that

its not that easy. you cant unless you make some sort of makecode emulator or porting your game to ds using a different engine.

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