I’m trying to convert Uf2s (makecode game files) To a ROM to see if its possible to emulate them on New 3ds models, when I pull up the file converted from ROM to uf2 (trying to reverse engener) in Visual Studio Code I just get a bunch of these red 123 error thingies that replace the actual code, preventing it from loading. Do I just need to convert it differently? What’s going on? (I have no experience with this, I might just be making a simple mistake but I dunno)
@Danny_Devention UF2 is a compiled binary file, so you won’t be able to open it in vs code. i have no idea what the 3ds ROM file format is like (or even what CPU architecture the 3ds uses) but i can guarantee that the compiled UF2 file will definitely not run on the 3ds without you writing some sort of emulator to mimic the hardware that it was compiled for.
What are you wafflin abt? UF2? Nahh
can you convert it to ds lite also
Say what now? What’s with all of these big words?
None of this is as straight forward as you want it to be Danny. This would require either remaking the entire game in a 3ds game maker or reverse engineer the entire file format and then make a conversion tool. For .UF2 files. You won’t be able to make this the way you’re trying to.
I’ll try that
its not that easy. you cant unless you make some sort of makecode emulator or porting your game to ds using a different engine.