I am starting to work on a new game Moon Drop County
It will be quite simaller to Stardew Valley but with different charecters a new story line and More jobs than just being a farmer Im still working on a demo but I will need help with the game so if you wanna help answer this poll
I’m pretty sure the main issue is tracking sprites off screen. One way of doing it is loading everything as one huge tilemap with doors teleporting sprites to other locations in the tilemap. The issue with this is that there’s probably going to be hundreds of sprites loading at a time which causes lag. I don’t know how one would track a sprite without using a sprite so this seems like the only option.
I know how to make npcs pathfind without using sprites (thanks to @UnsignedArduino) using the pathfinding extension for tilemaps. Also I’m kind of confused about sprites following other sprites not only would it be 2x lag, the movement of the invis sprites can just be copied to the visible one.