Is there a way to say ¨On all sprites of enemy kind destroyed¨?
There is a block in the “lifecycle” section of the Sprites category that should do the trick. It reads “on destroyed sprite of kind player”.
There isn’t an event block for what you describe. It’s a pretty common thing to check, though. This is how I typically handle it:
You also could put that logic in an on update loop if your sprites can be destroyed by other means (e.g. if they are destroyed when they leave the screen).
on update