Is there a solution or fix to this? Please help!
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The game checks for an overlap every 1/30th of a second, or 30 times a second. If you have the player lose a life when it is overlapping an enemy, it will actually be overlapping that enemy 30 times a second and will lose its lives that fast! My recommendation is to move the player sprite out of the way of the enemy sprite after being hit, like knockback.
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Try putting a ‘pause 100ms’ block after taking away a life
well you can use the
Timer Extention
microsoft/arcade-timers
end do this
however you will lose life once evrey (“The time you put in ms” in this case “500ms”)
if ever you need more help come
@Tbnb Welcome to the Makecode forums! (I hope your gonna love it here just as much as me!) you should make it so that the enemy sprite gets destroyed when it touches the player
YES. ANOTHER CODER
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