PHANTOMS- platformer idea/collaboration

i decided to make a game but i’m in waaaaay over my head.
anyway, i need people to help with:

  • sprites
  • some code, but not very much
  • new ideas
  • sprites again
    (use the poll to choose something to help with if you’re interested)

now the important part: explaining the actual game!
you are the silly ghost dude. you just died and don’t want to be dead. so you do what any sane person ghost would do: fight the King of Heck for your soul. unfortunately, the King of Heck just wants to take a nap and built an unbreakable defense to protect himself from meddling spirits that want to wake him up. you want to get past it. you know, because of the whole wanting to not die thing.

Poll for what you want to do:

  • Sprites
  • Code
  • Ideas
  • just wanna watch
  • your idea is bad and you should feel bad
0 voters
10 Likes

ok, now that the poll is already there, i realize i forgot to add music, so… here?

  • music
0 voters

ANYWAY
@Josef, @Luke, and @JtSpeedRun, have some concept art:

if you wouldn’t mind, i’d like a darker color scheme, this is heck after all. (but not too dark, it should still be kinda cute)

@Josef and @pecan4pi, here’s the testing ground project. right now i need a moving platform and double jump. (yes it’s a duck but i don’t have sprites yet)

ideas team (mainly @TeddyB since you’re not doing anything yet) think of more things to add. i can’t guide you here since i can’t read your mind, so go wild. (try to think of enemy ideas, we need more)

Plus, we have some general notes:
the game will (eventually) have 3 areas of 4 normal levels each, plus a secret level (hopefully) and a boss level, for a total of 15 levels and 3 secret ones. you get a double jump, dash, and various pickups/ powerups, and the ability to look cute.

that’s all for now, but it IS a lot, so take your time working if you need to and leave your work here so everyone knows what’s going on.

4 Likes

Ideas as in story, right?

1 Like

or mechanics, enemies, really anything you feel would benefit the game.

2 Likes

I don’t think this is alot.

2 Likes

Here’s my Edit

3 Likes

image
Kinda looks like hollow knight

10 Likes



Here are some of the early sprites i made but i really just need i spicific style that this game will go for.

11 Likes

That’s really good! :slightly_smiling_face: And I’m in this collaboration right?

3 Likes

So what do you play as in this game?

1 Like

Also these characters look a lot like plague doctors

2 Likes

@Cursedeclipse? What will the player attack be?

2 Likes

I’m not the main creator I’m the music creator but I’m aiming for a cartoon like look you can see what I did in my edit link above. Also

4 Likes

Answering questions/ giving advice:
@JtSpeedRun: these are awesome, but how big are they? the style of #2 is pretty much what i was thinking.
@Luke, this is also awesome but on the small side. could you go up to 32x32?
@CopySprite, yes you are in the collab.
@BlastBoxGames: you play as one of the plauge doctor dudes. he’s labelled as “silly mc” in the concept art.
@CopySprite again: you can switch your weapon. i’m working on this.

Other things of note:
welcome @Astronomicality22, @BlastBoxGames, @JustAnotherGdPlayer, and @HaruhitoGames to the collab!
(i guess copysprite as well, but i said that already)

Also, so the thread doesn’t get clogged, here’s the Updates Doc! this will also keep track of any different versions we make. (sprites, music, etc.) and lets me give feedback faster.

And for the sprites team: we need a unified color palette. i’ll let you talk that out amongst yourselves, although we need some shades of black and white for sure.

5 Likes

:boom: ANNOUNCEMENT: NAME YOUR ASSETS EVERYONE :boom:
an unnamed asset gets deleted if you switch from blocks to python or javascript. this accidentally happened to @CopySprite’s song and game over sound because i misclicked while going to the assets tab. (sorry!) just type a name in the bar along the bottom to prevent this.

In happier news, 2 polls for everyone (even the people who’re just watching!):

#1: do we keep calling it heck or just say hell?

  • hell
  • heck
0 voters

#2: we got area designs! these looking good?

  • yeah!
  • they could use some adjustments
  • we should restart from scratch…
0 voters

and #2.5: should the final area (Depths of Heck) be shadow or lava themed?

  • team shadow
  • lava gang
0 voters

thanks for filling these in, i want everyone to be a part of this at least a little, even if you’re not helping.

oh, and in the time since i last posted, @Not-a-creepy-doll has joined the ideas team! welcome!

6 Likes

I think we should add a another sprite like this

4 Likes

Thank’s @Cursedeclipse here are some things I would like to note.
1.Have you gave my music a listen?
2.I made the double jump.
3.I made the second area and needed to know how you would attack enemies.
4.I put @JtSpeedRun’s second sprite in the code of my edit.
5.I was here the whole time so I’m not new.

2 Likes
  1. yes, but it died when i made the weapon (read my last post
  2. nice
  3. level or area? the only difference between areas is theme. essentially, they’re just a divider for parts of the game.
    anyway, i couldn’t make the attack because it kills you when you try? i’m working on it.
  4. also nice
  5. you were here longer than most but still newer than my first post.
2 Likes

Nice! 2 things:

  1. he should be bigger, unless we want a tiny enemy. 32x32 is the size for player and enemy sprites, preferably. (this essentially allows half-blocks on a tilemap)
  2. what does he do?
2 Likes

As a member of the ideas team I would like to share a few… well ideas

It would be cool if there was some form of character selection. It doesn’t really have to be different characters, but instead it could be maybe starting items you could choose before a run. (more like the game ‘Skul, The hero slayer’ instead of ‘The binding of Issac’)

Either or none is good just wanted to throw ideas at the wall :bow_and_arrow:

2 Likes