PLATFORMERS (the name could have some work but I have no other ideas) is a game where you have to infiltrate your way into different places, “stylishly”. The game only has TWO somewhat long levels, and a few enemies, although the end is unfinished. The game has a Style Meter which acts as a grade, on which you have to destroy enemies in a “stylish” way, the more unique it is, the better. You get ranked on how good your Style Meter is at the end of each level. There are 7 Ranks, F, D, C, B, A, S, and P Ranks. (P is obtained through destroying every enemy, while the others just can be earned by filling your meter up.) (The Voice may make fun of you if you get a lower rank so if you don’t want that to happen, just a warning!) I’m open to suggestions, so give me anything, and I’ll probably add it.
Controls:
Left and Right - Move
Up (Hold) - Sprint
Down (While in Air) - Ground Slam
A - Jump
A + L or R (On Wall) - Wall Jump
B - Parry (Stuns enemies, and deflects projectiles.)
Game Link: https://makecode.com/_59T1mbeKs2jK
2 Likes
This is surprisingly fun! Great job!
1 Like
New version made! I’ve added a full first level and it ends at level 2. Also wall-jumping has been capped to 6 jumps, but I’ve also added a double jump.
V1.5: https://makecode.com/_8wb5gqM6P4Hh
(I’ve made multiple versions which is why this looks out of order, the rules also state that only one project should be made per topic so)
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I really like this game! BUT… i have a few suggestions
1 make the GUI smaller
2 if you do mutplie start fire effect blocks you get more fire (add this plz)
3 add more tile types (like ones that break after a while)
4 bigger screen size (this can double your game’s enjoyment amount)
Good work so far and DO MY SUGGESTIONS BECUSE I AM THE PLATFORMERMASTER!!!
2 Likes
I’m definitely gonna add more tile types for future levels, and maybe multiple fire blocks and making the Style Meter smaller, although the only way I would know how to make the screen bigger is making the sprites smaller (unless there is a extension for that), but they’re nice suggestions, so thanks!
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yeah its easy to increase screen size just paste thing in java script
namespace userconfig {
export const ARCADE_SCREEN_WIDTH = 320
export const ARCADE_SCREEN_HEIGHT = 240
}
yes you can change the x and y to whatever you want
1 Like
New Version Made!
Version 1.6.9 includes one of three sections to Level Two! Section A of the Saw Factory! (Sorry it took a long time, school is tough! I spent the whole time trying to create music but it all sucked so I gave up :P)
Introduces Two New Enemies that come in Level 2:
Boulders: Can only be defeated through a Grand Slam. Invulnerable to all other attacks.
Provoked Perceptions (mini-eyes): Short Range but fires a burst of bullets!
Plus a New Boss.. (Below is a rundown of the boss. Do not open unless you want spoilers!)
The second boss is called the Aggressive Assassin, although his code name is 02-CS. Stomping does little damage but heals, and parrying does 2x damage. Be careful though! Parrying him will add to his Rage Meter! Anything higher then 50% will result in 02-CS becoming ENRAGED and attacks will be faster, harder, and slightly different when he is angry. He will be fought again and has four attacks:
One: Regular Chainsaw Slash. Parry it during the Yellow Sparkle, any other time will fail.
Two: Chainsaw Lunge: When 02-CS screams “STAY STILL!” he will do this attack. It’s similar to the first attack, except it has a buildup and dialogue.
Three: Shotgun Barrage. All three bullets can be parried. Don’t know if I should make his bullets deal damage if you parry or not..
Four: Grenade Launch. Launches a Yellow Grenade when 02-CS says “PREPARE YOURSELF!” You can parry it for a unique style bonus, plus you can parry it back at him if you’re accurate enough. You can only parry it when it’s yellow, cannot parry it when it’s blue.
The demo ends right at the end of 1/3 of the level. Don’t worry though, I’ll be more consistent with my uploads! Please tell me suggestions and/or bugs that come in this. This was kind of rushed..
(P.S. I’m adding breakable blocks + more in the second section of the level! Don’t worry Platformermaster!)
TYSM to all 138 people who have viewed this game as of now!! It may be a little compared to some other things, but it’s a start! I wonder how big this will get..? Guess we’ll just have to see! :>
Gameboy: https://arcade.makecode.com/S90546-30116-49916-17434
Widescreen: https://arcade.makecode.com/S04350-15189-87722-20276
I can’t get higher than D. What can I do to make it higher? I only know know ground pound and parry.
2 Likes
I have a few tips for you!
The way the Style System works is that specific actions will yield Style Points. Max points is 100. The text below recalls what action you did. Just jumping on an enemy will yield points, but Parrying it first or ground pounding on it will yield more! Whatever looks cooler will work!
Parrying has its unique quirks on every enemy, but you can parry enemy projectiles. If it hits an enemy, you gain 10 pts!
There are also different types of ground pounds.
- Pressing down while airborne is a regular ground pound.
- Pressing down while airborne when holding A results in a shock wave. This knocks enemies into the air and can result in stylish outcomes
- You will need a wall. Press down while holding the direction of the wall (left or right) and then holding jump will result in a grand slam! This launches you high in the air and yields a little bit of style every time you do it.
You can ask me more if you need more help with Style. I’m trying to shorten this as much as possible.
1 Like
so I kinda lied about being consistent, school and home is rough for me
this is my first project, so if you find any glitches, please tell me!