No they don’t. The user is looking for “on sprite of kind any overlaps…” which doesn’t exist. What I would do instead to simplify all these blocks is something like
Yes but I’m asking @richard if he can make a block just to simplify things and not make me have to duplicate a single overlap block 30 times when coding my game. It seems like he might be able to do that kind of stuff.
I recommend in the on overlap function you defined, use if sprite’ overlaps with othersprite because it can make if the sprite’ overlaps with othersprite in the on overlap function and then it will run the code.
I mean, I could probably make an extension for that, but at the same time, what are you doing that requires so many different sprite types? Imma be honest, this type of thing is why I prefer to not use sprites at all.