Problem with On Block Broken

Hey everyone,

First post here, wondering if you can help me out. I’m coding an activity where students mine blocks that are stored in an array. Subsequently, when they use a stick, the array is depleted. All that is good.

I want to set a “target” variable to hold the kind of block they must mine, either using the BLOCK block (:D) or the “block by id”.

Problem: Makecode assumes that “On block broken (target)” comes before “on start” and issues an error.

I was able to get a workaround by basically moving the “on block broken” to someplace after the initialization of target, but this has to be done every time the code runs.

Does anyone know of a solution for this? It’s not a major issue, but it is kind of annoying :D.

Thank you all

Anyone know of a

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This is probably a bug. Maybe submit it here: