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I think we might need richard here to solve this one…
Basically what I was doing was I was making some array stuff in blocks and I needed to start working on a placing mechanic. I removed some blocks to make sure that there was nothing to start. Then I needed to switch to javascript to add a special object (eg. null, undefined). But the second I did that, my entire project broke and gave me 10 errors.
Heres the project link

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Did you also happen to remove an extension, by any chance?

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If you change the start timer line to:

let startLocations: number =

Then you’re just left with the timer error.

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I know the timer error, but thanks for that solution, ill update you if it works or not. thanks!

Thanks! I can finally can get into blocks again but now im getting more errors in blocks :confused:

I think i fixed it actually idk