Procedurally Generated Platformer

Yes we do.

4 Likes

I agree… PETITION

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i sign it

3 Likes

1 heart on Omnis’s post is signing the petition.

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ADD NEW TAG (unsigned u owe me :wink: )

  • YES
  • NO

0 voters

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Naw not really it takes 3 seconds to create a poll :laughing: /j

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image
hehe no u @UnsignedArduino

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58.72! :slight_smile:

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WHO VOTED NO
Oh no what are we gonna do with the person who voted no?

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New Tiles In ArcadeMakecode

How To Get Those

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? You should just be able to find them in the tile selector?

Oh nevermind it’s an extension:

Forum post:

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Well, it is an extention and I also used it before and in fact it is in the forum

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How to Test the link before editing it

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:rofl: That was so funny if the newer tiles are extension

1 Like

It gives me an idea, I am creating Arcade Forces Speed Battle (:grinning::grinning::grinning::grinning::+1::+1::+1::+1::+1::+1:

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Wait whaaat? How did you mask that death animation into the frame? I need to know

1 Like

So I first define some variables:
image
Then in a game update loop:


Every round(1000 / recording_fps) (which works out to be 33ms) it will make a temporary image that is half the screen size (plus one for border) and draw the screen to somewhere past the very top left, so that the center ends up being in the actual image. Then it draws the border and inserts it to the list of the last 2 seconds, which is the list recording_frames. Then if the length of the recording is over (2 * recording_fps) (which works out to be 60 frames) then it removes the oldest frame so there are always 2 seconds in memory.

When you lose, it first splits up the recording into the first second and second second. I have no idea why I did that lol.

Then creates the sprite that will play back the last two seconds.

Then it makes the “RIP” text: (which is just a text sprite)

Then it plays the melody, the recording, and then the actual game over:

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Now that is big brain

1 Like

“its big brain time”

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Thanks for sharing! this game is really cool. I’ve been fiddling with the code for a bit and got the new version to run on my pygamer by removing the death animation, as well as experimenting by adding 4 frames of coyote time to the game as I found sometimes it felt like the player would fall off a ledge even after pressing jump. My modifications can be found here if anyones interested in taking a look (I’m most comfortable in javascript so I converted the project before modifying, sorry if that makes it unreadable to some). Once again, thanks for sharing! this game is an awesome time killer when I’m in need of something to do.

5 Likes