My project that I’ve been working on for a year now, (Procrastination and that) get’s flagged and I get “Page not found” Whenever I try to put it here. I’ve scanned multiple times and don’t see any profanity or stuff. Is there a way to know what was flagged? I’m really passionate about this game and want to fix it.
Can you post the share link here? Can’t tell you more without it
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Gotcha! Here is the link! https://arcade.makecode.com/S11839-47671-82059-84755
gotcha
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I guess the filter is bad that’s why I never name my assets anything and also they are all abbreviated for me to help save space and stuff like this
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Hmm. Can you save your game as a png and then share it here? I’ll be able to figure out more if I share it myself:
Oh, that’s clever! But I would never keep up with that tbh. Would posting an image help as opposed to a link?
like @hassan said post the game
The list of unacceptable words grows over time. A project that was okay last year is not okay this year. If you have a list of words like for a Wordle game then the chance of not getting flagged is very small.
For my Wordle game I removed all the words I could think of and used a published list of words I found elsewhere to remove everything unacceptable. I was able to publish it successfully for a while. Then it wasn’t acceptable. I worked on the list for some time then gave up. The bad words are too subtle or maybe I am too old.
What I did instead was encode the words into base 26 numbers. a in base 26 is 0 while z in base 26 is 25. The word is chosen randomly from the list so the odds of an unacceptable word coming up is 1 in 5,000 or so.
Variable names like these make it impossible for someone else to read your code and is generally a very bad practice, but if you can read it… I guess… I guess it’s fine… (
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Just consider changing them if you ever need help with the project.
how on earth do you cope with that
my variables have super long names like UIPlayerhealthbarTemp or arrayBoolRelicUpgradesUncommon just so that i can remember what they do
uh I have a spreadsheet to remember gang is this not how to do it
that’s encoding my work for ya and I want to switch to js so no one will understand how to edit the game at all
No if you never want anyone to be able to edit the project share it as github and in the html file just remove the edit button
well, no one who only uses blocks that is. Someone could always go through the project renaming all the variables so that they make sense, which is how real de-obfuscation works.
And no, @EugeneRedwing8, that wouldn’t work. You could just go to their GitHub and copy/paste the code of the game and bam you have the code of the game. Yes it would technically be harder to copy the game, but not much harder.
too bad I might but then what if I’m too lazy to connect with GitHub and publish to much effort
I just use mySprite, mySprite2…
Whoops didn’t think of that
Um… well I use a mix of variable names and comments, which are sort of like a spreadsheet but they are right there in your code, which is a lot better. I do not miss scrolling through a list of variables to find the one I want. Another block L.
What in the…

The image is another way to share your game. If you post it as a reply in this topic, other users can import your game to see it for themselves. Like others have pointed out, it seems something in your game is being picked up by our content monitoring service and being removed automatically. Won’t be able to say until we can take a look for ourselves after you post it.
