Pushing Scene Breaks Old Sprites Location.

I’ve had this issue on the project I’d been working on where pushing a new scene would break things In unexpected ways. I wanted to be able to pause a game, and scenes seemed to be the best way to do that. However, all sprite positions seem to get messed up, and can’t be moved until I pop the scene, which isn’t good because I need to use it for cut scenes. Any solution?

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