its me and @exeguy1
I’m just now realizing that I set up the poll wrong- It was meant to say that the CORRECT answer was that the player should keep going after getting a Star.
Apologies.
arg comming soon intention Error
@Brohann I wanted to ask you something-
I think I asked you about this project a little while ago and you said that Makecode couldn’t handle extremely detailed textures (at least I think you did, correct me if I’m wrong.)
But if that is the case, how detailed can textures be at maximum? Is it 16x16, 32x32, etc.?
I’m not sure what the limit would be, but I said that because textured triangles take loads of extra math to get it looking right, not to mention there is not currently an extension for that. I would say that it is not a detail issue, more of a performance issue.
It would still be possible of course, I would say that filling one textured triangle would take about 5 times as long as a regular one. so, you would have to limit how many are on screen at one time (also avoid huge triangles like one side of a mountain,)
Oh, and another thing-
I was able to get my hands on a Mario model from SM64. The program I used just to view it says it has 1,269 triangles and 1,088 vertices (including the things I’ve circled in the image below). I’m assuming this is WAY too much, but I wanted to see your input on it if it was useable to base off of when I make the Coneguy model.
Here’s another image with the colors:
Huh, that’s odd. It doesn’t look like it should have that many. It would definitely look too hard to try and make in makecode arcade… I think an even lower poly model would be helpful! But if it really is those weird extra shapes adding the vertices, then it looks like a great base!
I’m excited to see what this game is going to be! I wonder what makecode users are going to be included in this project
so how is all of this suppost to fit in makecode, if it’s suppose post be polygons and stuff. If you do know how can you tell me how just curious.
Hey that’s a great testing program! The model is looking quite cute
I’m hoping to have my model done tomorrow ish. (But given that tomorrow is friday, I’m also hoping i get it in in time that it gets approved the same day instead of waiting until monday)
definitely way too much triangles, I’m working on a coneguy model rn that will probably have around 40
I think 1200 triangles is a whole lot, but having 40 with the same detail as the original Mario model doesn’t seem possible. I’m sure it can be optimized to maybe 700-800 triangles though.
Here he is! How adorable!
Try as I might, he still has almost 500 triangles!
… Maybe in the finished game, he could be REALLY simple. Like, a square for each body part… it wouldn’t look as good, but it would be in the realm of possibility.
This wouldn’t work with the 15 color pallete, so porting assets from sm64 probably isnt the best option. Have you decided on a color pallette yet?
Oh my god, he looks so freaking adorable XD-
I have basically no knowledge of 3D modeling, but I’ll try to simplify it a little so that Makecode Arcade can actually process it.
This is way too many colors for makecode though
I know. I just used the SM64 font because I thought it would look good, although I’ll probably need to optimize it for Makecode Arcade’s limited color palette.
If you give me your desired triangle count, I can use the model I already have and side it down!