any clue on on how to calculate distance that works on this, im trying to play an animation when one sprite gets close to the player.
so i have a game that uses raycasting
u prob know it, baldis basics in 3d
it uses doors, which do not have a wall.
(im pretty sure) but the new version (v0.3.18) makes non-wall tiles disappear.
can you add v0.3.13 instead as an extension?
you can specify any version in your pxt.json file.
idk how tho
i would like to see the blocks or lines of code used to make the demo project
you can just make the door a sprite and plae it on the tile it wont look as good but it works well
could you please add floor tiles in? i mean someone did it so
The reason why I didn’t enable the feature rendering floor, is it can’t work on consoles. But nowadays, seldom mentioned playing on console. This is such pity, make game on console is the most wonderful feature of Makecode Arcade. As more and more gamer played on sim, seams no body cares about how it works on console any more.
Alright, I will release it someday.
Hah, my favorite way to play the 3d games is on my meowbit! XD
thanks!
Seeking help!
I’m currently trying to make a 3D tilemap that shows 32x32 tiles on walls so I create a 3D gallery to move through. I’m restricted to Block code at the moment as I have Java experience at all (willing to learn just hoping to solve this without!).
I’m trying to emulate the Moskal 3D map model but without an array of pictures but instead adding different tile pictures all over. My closest attempt led me to replacing tiles (similar to Cutscene example) but it didn’t quite work out.
Could anyone help/advise? Thanks in advance!
Are you trying to set texture for walls?
Should set texture image on tiles, instead of any sprites on locations.
Is there wall tiles in your tilemap?
first question is: did you make a tilemap?
i already put a tilemap and then its not working again and how i fix it now or i
forget it i already fix it
Try this game that i made
or
any clue on how to be able to shoot a projectile from the z axis? everytime I try the projectile just doesnt exist, for example I mean the projectile shooting from the top of a sprite
I see that in a new update of this extension tiles that are not walls do not render. Can you change this back because I need you to be able to walk through a wall in a part of my game