I also think this should be added back, maybe as a simple boolean to render non-walls. As of right now the only way is to find an older project (one that was made before only walls were made visible) and edit off of that.
I agree render all non-transpatren tiles will give game more possibility. As repo history, âwalls filterâ is involved from 0.3.16, in which I tried the floor render. Floors have tiles, so only render walls as cube, non-walls tile as floor. This logic (render all non-transpatren tiles as cube) will not apply to floor version in future. (thought floor render didnât be actived yet)
All makers using this extension, let me know if you have a proper logic?
how can you do this in blocks?
Why does the player have movement already attached to âmyself spriteâ, this makes it difficult to implement more flexible controls (strafing). I have been trying to code so that you can walk with WASD and turn the camera with the player 2 controls (IJKL). I set the built in block so that i 0 speed and 0 turn speed, but it clashes with the default controls, which Iâm not able to remove (Iâm not good in javascript or python)
Figured it out! (with help from a friend).
Hey @AqeeAqee im a fellow coder and I can tell your good at ray casting im currently working on a Minecraft game in make code and I need a little help with the project would you be down to help with ray casting and 3d effects?
Feel free post your question on Arcade forum, I will answer as long as I have time. And more important, here are tons of coder members can help you either.
Good luck!
hi, I am also using this extension in my Minecraft game. I am trying to make grass blocks randomly generate on world creation, but whenever I add the walls, the texture gets removed. can someone please help me make this work in 3d?
Itâs pretty hard to work in 3D the raycasting is like face 3D you can really go up and down youâd stuck on this one layer
Hello @AqeeAqee ,
First off, thanks for the awesome extension! I wanted to ask you if there was a way to simulate the screen shake effect while using raycasting? Kinda like forcing a sway effect.
Thatâs possible, like sway as you said, but not implemented yet.
Also is there a way to take away movement from the player / camera in raycasting?
Just set both value to 0.
Yes! I did use that. Turns out I had other movement code that would override it because I forgot to add a condition to it
Thanks!
How could you do the lantern effect with blocks?
I fogor
can someone please explain to me how floors and ceilings work because i am noob
no ceiling. floors can be done by making the bottom half of the bg img the floor color
@AqeeAqee How would I revert the extension to a version where non wall tiles are rendered?
Edit your pxt.json file, append or modify extension version to v0.3.15 or below. Just like the line in red box of following screen shot.