im coding a horror game most of it was made without the raycasting extension for better debugging when i added it the camera/player wont collide with walls or trigger traps and collectibles
ive tried a few things but i still cant get it to work
here is the game
Welcome to the forum, by the way, @ADM_F!
It seems the destroying of all sprites of type Player in the clear all function messed up something regarding collision, don’t know what:
I also removed any occurrence of controller.move sprite, since it made the Player move awkwardly.
Destory all sprites of kind Player will remove the self sprite (Me in your project) from the phisical engine. Remove this block, walls will work.
Thank you! its working now and i cant wait to finish this project.