Raycasting extension: wall collision stopped working

Welcome back! :waving_hand:
@WoofWoof just solved this same problem in this thread– the 3D collisions will dissapear if you delete the ‘myself sprite’ using the block ‘destroy all sprites of kind player’, since the myself sprite is automatically ‘player’ kind.
So, just don’t use the ‘player’ spritekind like in this fix and your code will work!

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