RedScript Network - Collab?

maybe!

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Got it!

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If the network supported multiple OS’s, then you could even do codemail.com, or have different ___.com emails for different OS’s. If this does support multiple OS’s, I’d probably try to make my own GAMEROS with just a bunch of online games, with announced online game events (with an events page as an app on the home screen), as well as probably help with this one. IMAGINE having an OS with an app store (although that would require constant cloud variables and knowing how to compile code into an OS). It would probably be too hard to make a network with this many capabilities, but it would be EPIC.

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I can Probably fix up my scuffed E-mail system from cboy azure and get it into redscript.

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Here’s a sneak peek at the next public build of RedScript! :wink:
image

That could work!

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For graphics, maybe add “shadows” to make buttons/ big text look nicer. (The game’s looking good already, can’t wait!)

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I have an idea for the online/internet side of RedScript. We have one system that handles all the math, then the system will give it the input, calculate what is happening, then send it back to the system. But there’s one problem, I don’t know if we can connect the two projects. Could we?

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Also, the one that handles math (although the math would need to be minimal) would have to have some sort of memory that the other projects can pull from. It would also require being up all the time (and only one being pulled from). Also, if high scores and other info could be stored in the network, that would require either some sort of universal storage (maybe through github), or only one person ever running the “host” project.

Although, Idk where anyone would even start to try linking up multiple projects, as the simulator seems pretty isolated from the internet.

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This is why I’m working on RedScript Base First. :sweat_smile:
I think we can start building it after I finish the build 0.5.0. That’s the halfway point- hence, we can start then.

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A sneak peek of version 0.5.0!

Ooooh, fancy buttons!

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@richard do you remember Cboy Azure?
This is sorta the same problem- but I have different variables than the ones in Cboy Azure- so either you or someone else in this thread can replace the variables
(use Build 0.5.7, link below)
Once it is completed, call it Network v0.6.0 and reply to this message :slight_smile:
I have unfortunately encountered a hefty amount of errors doing this myself.

SilentGaming775

Just a little tech demo I made of online chat.
You can just recycle the code:)

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very yes

very yes

When is this gonna start again?

@E-EnerG-Gamecentral, we have another customer.

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