Roller - AbstractDesigner

Yup! That was the first stream I ever watched in my life!

2 Likes

Yeah!

1 Like

PLEASE, I’M BEGGING YOU! What was the extension or how did you make more options for choosing a level, like the choices you pick? I need to know!

1 Like

Mini menu extension

2 Likes

do you have a link to the extension?

1 Like

I was at it too lol!

2 Likes

Arcade-mini-menu extension

1 Like

(For now on, use this link; I’ll keep updating this one)

Update Notes

  • New EXTREME DEMON - Inverted
  • Added @PixelDoodle’s Metropolis to the Forum Levels
  • Balance changes to some levels
  • Death mechanic is really buggy, I have absolutely no idea why

Have Fun!

2 Likes

what difficulty is breaker

1 Like

Harder!

Auto-restart when??? :eyes:

3 Likes

i think is hard

Yeah I’m not that good at GD so I find myself on the menu A LOT

2 Likes

No. I just… can’t… It’s too hard to code for me, man… I suck at coding… :smiling_face_with_tear:

4 Likes

I guess the ā€œfuni pixel guyā€ has some work to do.

3 Likes

Yes you can! You’re underestimating yourself. :wink:

3 Likes

Say no more

2 Likes

Okay, I can’t refuse to help a fellow forum member in distress, so here it is.

It was pretty tricky, I had to stare at the debugger for a while, until I figured out I wasn’t resetting the gravity variable :sweat_smile:

Instructions for @AbstractDesigner

I implemented a new loadLevel method, where all of your levels are stored. I cleaned up your code a little too, so you don’t have to worry about fixing the menu back button every time you add a new level. You just have to update the levels (forum or main) in that method

This is said method, and while it is big, it’s because it’s a combination of both main and forum levels. I tried to remove repetitive code and unecessary stuff. Also, I fixed the broken fade transition on the forum levels menu (free of charge :P)

Here you can just add more levels with the else-if clause (you have to add them in the menu first ofc)

image

And here you can change all of the main levels, same idea, add in the menu first and then just add a new else if statement with your tilemap. This way it should be easier to implement levels.

Oh yeah, I added attempts since we’re already introducing restarts! If you don’t want/like it you can turn it off, it’s the sprite say block in the Spawn method.

3 Likes

@Sarge is (probably) working on it lol

2 Likes

So…I made a working Attempt counter and a respawn!

You can press MENU to leave the current level!

3 Likes