Yup! That was the first stream I ever watched in my life!
Yeah!
PLEASE, IāM BEGGING YOU! What was the extension or how did you make more options for choosing a level, like the choices you pick? I need to know!
Mini menu extension
do you have a link to the extension?
I was at it too lol!
(For now on, use this link; Iāll keep updating this one)
Update Notes
- New EXTREME DEMON - Inverted
- Added @PixelDoodleās Metropolis to the Forum Levels
- Balance changes to some levels
- Death mechanic is really buggy, I have absolutely no idea why
Have Fun!
what difficulty is breaker
Harder!
Auto-restart when???
i think is hard
Yeah Iām not that good at GD so I find myself on the menu A LOT
No. I just⦠canāt⦠Itās too hard to code for me, man⦠I suck at codingā¦
I guess the āfuni pixel guyā has some work to do.
Yes you can! Youāre underestimating yourself.
Say no more
Okay, I canāt refuse to help a fellow forum member in distress, so here it is.
It was pretty tricky, I had to stare at the debugger for a while, until I figured out I wasnāt resetting the gravity variable
Instructions for @AbstractDesigner
I implemented a new loadLevel
method, where all of your levels are stored. I cleaned up your code a little too, so you donāt have to worry about fixing the menu back button every time you add a new level. You just have to update the levels (forum or main) in that method
This is said method, and while it is big, itās because itās a combination of both main and forum levels. I tried to remove repetitive code and unecessary stuff. Also, I fixed the broken fade transition on the forum levels menu (free of charge :P)
Here you can just add more levels with the else-if clause (you have to add them in the menu first ofc)
And here you can change all of the main levels, same idea, add in the menu first and then just add a new else if statement with your tilemap. This way it should be easier to implement levels.
Oh yeah, I added attempts since weāre already introducing restarts! If you donāt want/like it you can turn it off, itās the sprite say
block in the Spawn
method.
@Sarge is (probably) working on it lol