Saving a 60*60 Tilemap

Hello community members,

For the next revision of my game, i’ve tried to add a saving system that saves 4 parallel arrays with information about the tilemap, however, i think the game runs out of memory before the level can be saved. I have seen this already being done but i only almost got it working.

I wanted to ask what i could try among, trying to save the information onto the settings by bits, use the existing array with tile images for loading so that the image array can be a number, or something else! Let me know what you think i should (or can) do.

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